40 points
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I’ve found that almost every one-shot I played in took 2-3 sessions.
I’ve managed to run 100% of my one-shots to time though, Here are some tips that can help with that.
- Always schedule an encounter before the final battle that’s an optional scene, take it out if you’re over-running.
- Make sure to have NPCs around who can hurry the characters along if they’re dawdling too much.
- Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
- Make regular sacrifices to Chronos, the god of time.
- Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
- Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
- Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
- Try to keep table-talk to a minimum, request players put their phones away before you start.
- Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.
12 points
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- Shoot the slowest / most disruptive player in front of the others after about 1/3 of the time available has elapsed. This will help the others focus.
7 points
5 points
10 points
12 points
29 points
My group’s last one shot took five sessions lol
24 points
20 points
Mines of Phandelver was a year-long thing for us
7 points
I’m starting this as our first dive into DnD later this week. Did your group completely go off the path of the main story? I’ve read through and it looks like a 4 maybe 5 session story to me.
11 points
7 points
5 points
10 points