Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

6 points

Link’s arch-enemy, Aghanim

Ganon:

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7 points

It’s a blast to play. Took about 6 tries to finish the game. The difficulty spike at the end is kinda crazy. Definitely recommend getting it before/if Nintendo takes it down.

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4 points

I like roguelike games, I’ll check this out when I can. What platforms does it run on?

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3 points
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It’s an exe so windows and Linux for sure (confined it works on steam deck myself).

Check the top comment for a non-discord download link.

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29 points
8 points

And it’s integrated into Archipelago.gg, which means you can randomize the alttp items with other games.

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2 points

With multiple levels of difficulty. Some routes can only be done with glitches. Shit is wild

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-16 points

Just no. Don’t mess with perfection

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1 point

Graal online already exists. Your clutching of pearls is meaningless.

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8 points

Okay everyone after Steve Buscemi gets the guillotine

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8 points
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Lol let people have fun

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