We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

363 points

Some extra fun details from the staff discussions around this: Valve is not interested in control of the distro, but are mainly interested in funding work on projects that are chosen by Arch staff, and are already things that Arch staff wants to implement. The projects chosen are indeed things that Valve also want to be part of the distro’s infrastructure, but the process has been totally in the hands of Arch staff.

I gotta say, it’s been really cool to see Valve go through the process of considering OSS as not just a useful tool or worthwhile target, but as a robust collaborator.

First, they build and maintain their client on Linux, and build their games to run natively on Linux, learning that things aren’t actually as difficult as it’s commonly made out to be, and the things that are more difficult than they need to be can be fixed by working with and contributing to the existing community.

Then they consider building their own hardware, but try the half-way approach of building SteamOS on top of Debian, and depending on existing hardware vendors to build machines with SteamOS in mind, learning that there’s a lot of unnecessary complexity around both of those approaches to that goal.

Then they learn how to develop and build 1st party hardware with the SteamLink and Steam Controller.

Then they put the lessons from the Steam Machine project into practice by dumping loads of time and effort into Proton, knowing that they won’t have the market unless they can get Windows games to run on Linux in a reliable and seamless way.

Then they put all that knowledge and effort together to do the impossible: unite PC gamers of both Windows and Linux flavors under the banner of the SteamDeck, a fully gaming-focused, high-quality, and owner-friendly piece of kit that kicks so much ass that it single-handedly pulls a whole category of PC hardware out of obsurity and into the mainstream.

And what do they do with that success? Literally pay it forward by funding work on the free software that forms the plinth that their success stands upon.

Good on Valve.

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18 points

I love that you can even edit the boot logos. Always a treat to see another one every time.

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3 points

as, you can randomize them? huh, ill have to look into it

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5 points

If you place multiple files in the boot video folder you can select them in the system options

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7 points

Thanks; nice write up.

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230 points

Valve is a Titan doing incredible work for the open source community and making money while doing so.

Successful open source software business model at work. Way to go.

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64 points

Successful open source software business model at work. Way to go.

I don’t think FOSS represents a lot of how they make money, the money making is probably all closed source, so I don’t think it’s a good example. It’s more like a for-profit company also doing so good quality charity work on the side. It’s mostly good for their image and a way to tell Windows that they could go without them if they don’t collaborate.
I fully enjoy what they have been doing as a Linux only patient gamer for the past years, but I am realistic.

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67 points
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In reality, it’s likely a self-preservation move. Microsoft made what appeared to be a monopolistic move to control the entire Windows ecosystem when they added their own app store and the locked down S edition of Windows. If Valve both hadn’t invested in Linux and Microsoft hadn’t halted going down that path, they would have been screwed.

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15 points

I’d doubt that. Everyone hated S mode: Corporate hated it, power users hated it, newbies…probably ignored it. Even if MS continued down it, it’d just be like Digg v4.

Personally, I think the profit incentive is a way to improve SteamOS further for free.

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8 points

I’m not sure that Microsoft ever did halt going down that path. My wife recently bought a PC that came locked down by default and required some fiddling to allow running unsigned apps. This was Windows 10, not sure about 11.

I think it could be more that broad compatibility with everything is their main selling point, and by doing so they were undermining their own ecosystem.

However, this is mere speculation on my part.

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6 points

“Likely”, man I am pretty sure Gaben openly talked about this, they haven’t liked where windows was headed for a long time

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9 points

and a way to tell Windows that they could go without them if they don’t collaborate.

Ehhhh it’s a step in that direction. But as long as 96% or whatever of their users run Windows, it’s hardly much of a bargaining tool.

I do think that’s what they’re working for. After all Windows could flip a switch at any time and royally fuck them.

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11 points

I think Steam does have enough influence to be able to pull a sizable chunk of users away from windows.

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4 points

steam on linux was officially launched because gaben said windows trying to build a walled garden can go fuck right off. and he was right on the mark; as microsoft keeps buying big studios and locking down their ecosystem more and more. steam going linux and the steam deck are direct responses to wrangle control out of microsofts hands - and with all rights, considering the debacle of directx when that launched and pushing gaming to make hardware development a priority which in turn made microsoft licenses sell for new computers.

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19 points

Successful open source software business model at work. Way to go.

Their main product is a proprietary software launcher that for decades has pushed videogames and the whole industry into a closed environment making them billions. It’s good that they are now supporting linux and collaborating in open source projects but let’s not forget who they are.

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57 points
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Let’s also not forget how absolutely groundbreaking Steam was for digital distribution.

I really have a hard time accepting that they “pushed” the industry rather than that they offered a platform with features that were worlds beyond what was available at the time for game developers and publishers. No one was bribed. There were no shady backroom deals. No assassinations of competitors (in fact the opposite, doing experiments with cross platform purchases with the PS3 and with GOG). There was no embrace extend extinguish, as there was nothing already existing like it to embrace or extinguish.

Also saying that they are now supporting linux and open source is ignoring a long history of their work with linux. This isn’t something new for them. What’s new is yet another large step forward in their investment, not their involvement.


Look, like you, I am concerned about their level of control over digital distribution game sales for the PC market. But from a practical standpoint I find them incredibly hard to have any large amount of negative feelings about them due to their track record, and the fact that they are not a publicly traded company so they are not beholden to the normal shareholder drive for profit at any cost. I’d love to hear more reasons to be concerned if any exist rather than “proprietary” and “too big”.

On top of that, Steam DRM is pretty notably easy to bypass, with what appears to be relatively little effort from Valve to eliminate the methods. They aren’t doing the normal rat race back and forth between crackers and the DRM devs that you would expect.

Anyway, again I’ll say: I’d love to hear more reasons to be concerned beyond “proprietary” and “too big”.

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6 points

I think a good comparison is Bell Labs and AT&T. A lot of good work was done by Bell Labs but it was mostly enabled by AT&Ts monopoly.

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-2 points

Beyond being one of the biggest for profits corporations in a rigged as fuck business they also engage in literally criminal activities such as promoting gambling to kids.

https://spyware.neocities.org/articles/steam

https://en.wikipedia.org/wiki/Valve_Corporation#Anti-competitive_practices

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-11 points
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I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

Gabe Newell is a billionaire, Steam is a defacto monopoly that objectively charges more than they have to, and literally everyone who works at Valve is in the 1%. Let’s not fall over ourselves dick-riding them.

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43 points
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Being cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.

Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.

I would prefer they were a nonprofit, but I’m not going to complain when the mainstream alternatives to Steam are mostly comprised of shitty sales-focused storefronts created by companies beholden to their investors.

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-6 points
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Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins

No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

And they don’t have to hire MBAs because gamers dick ride them like Gabe isnt a self serving billionaire and keep forking over an extra 15% and then thanking them for the opportunity to do so.

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-5 points

I’ll tell you a secret: you don’t need a proprietary launcher to run software

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45 points

Oh come on. Mr negativity over here. FFS Valve has been a godsend compared to the likes of EA or Blizzard. I bet you complain when you get ice cream that it’s too cold

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-14 points
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Valve has ripped off every single game purchase to the tune of billions and billions of dollars (taking an objective 15% more than they need to from the total cost of every single game), for the past 20 years.

But let’s thank them for that! Thanks Valve for making every single working class gamer poorer. We all love the fact that every single Valve employee is a multimillionaire, at the expense of literally every single game player and developer. What kind generosity! /S

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-15 points

You don’t seem to have idea of how much a billion is and how much money is valve making. Enjoy your icecream while it’s cold because you can’t afford too much of it.

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18 points

I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

I’d say it’s a lot more than “a bit”. It’s an enormous amount of help that pretty much everyone in the Linux (professional) community can, has, and will attest to.

I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

I do agree though that their fees are exorbitant and their contributions to Linux are a teeny tiny fraction of their wealth, but I appreciate it regardless.

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-5 points

I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

Yes they have. The steam friends network and the fact that you can’t transfer your purchases, friends data, or community data to other platforms is an inherent form of lock in. Just because you’re used to it because Facebook also does it, doesn’t mean it’s not.

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7 points

Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

Most of those companies actually contribute to the kernel or to foundational software used on servers, but few contribute to the userspace for desktop consumers on the level that Valve does.

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173 points

Valve: “Yeah, we funded Arch (btw)”

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25 points

Actually huge news. Linux as a whole benefits and needs more of this imo.

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7 points

I hope it ends up similar to OpenSUSE’s OBS, or even better, that they can reuse a lot of the work OBS has done. I use it and think it’s fantastic.

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72 points
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Seeing a large company doing anything involving Linux besides blocking its users from using their product is a rare occurance these days.

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