So I’m familiar with DOS: EE and the element mechanics of combat, but I’m not sure if that applies to DnD 5e.
But last night I threw a fireball cantrip at a group of goblins standing in grease, and what do you know but the whole gang go up in flames!
Does anyone know of other great spell or skill combinations you can use, especially to deal with groups?
Also what are your go-to combat setups?
I’m currently running a Druid, Cleric, Warlock, Fighter so if you can think of combinations from those classes that would be great too.
Just starting so haven’t gotten far but a lot of DOS ones seem to work. Water or blood and ice makes a slippery surface, water and electricity does chain lightening, fire and grease you mentioned.
Apparently webs reduce falling damage (haven’t tested that yet)
Not really an environmental thing but Hunger of Hadar(1/2 Movement & DOT) + Plant Growth (1/4 Movement) is basically a death trap covering a massive area for anything without Freedom of Movement.
Just be careful of candles otherwise your Plant Growth will turn into a massive fire ground hazard rather than Difficult Terrain.
That does sound strong. I’ve had Hunger+Wall of Fire/Ice put in work on some fights, adding Spike Growth probably can trivialize a lot of them.
I’ve been mostly sticking to classic DnD stuff (hasted Paladin go brr), but I’ve seen that Create Water can be used to inflict Lightning vulnerability… (in addition to a water surface that can be frozen or electrified) definitely keen to roll a Sorc/Cleric multiclass aiming to see how much damage I can do with Lightning Bolt spam. :P
As a Druid = create water + lightning I believe if you are a spider and web an area, your companions can light it up with fire!
I got a pouch on my spellcaster, it contains scrolls of every kind I’ve found. I also got a pouch on my main ranged, it contains a few of each arrow type. I add the pouch to the hotbar to have them easily open midcombat. And a third one for throwables. Whenever I switch party members, which I often do, i only have to drag over one pouch and re-hotbar it. That way I have always available every kind of elemental combination whenever I need. Which I promptly forget and end up fighting mostly with swords.
But its darn useful when I get a fight I cant win with swords. A cheap but fun one is create water over a big area, one ice arrow, and a rogue with anti-slip boots.