29 points

Companies will use the state to oppress taxpayers… We are not permitted to use legal structures for common benefit while owner class is able to get tax exceptions for lobbying.

Nice system

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9 points
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Does anyone else also think that buying Steam games makes even less sense now that this has happened and Steam has clarified that we’re only buying licenses?

I’m asking this as it feels like right now Itch.io might be the only company that allows devs to directly sell and share their binaries/source code and even then, since Itch.io is under the MIT license there’s no guarantee that they wouldn’t go source available and then proprietary afterwards.

I feel like as gamers, we’re kind of in a shitty situation atm as old games are highly unlikely to go FOSS, Steam’s not “selling” games (they legally can’t say that anymore), and the last potential solution isn’t guaranteed :/

It’s hard to see games preservation going anywhere in North America with this ruling. We got dealt a real shit hand man


Sorry for the rambling, I’m just real unhappy about the state of the gaming ecosystem

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16 points

Sorry to break it to you, but this has been the state of games purchasing/preservation since at least the 90s. Check instruction manuals for old cartridge games, most have disclaimers in the back that you only purchased a license.

The bright side is that despite all of that, games preservation is still going quite strong. Just through piracy and not entirely legal means. This really doesn’t change anything, except online only games won’t be as easy to preserve as people had hoped. This isn’t a step back in any way. It’s just a confirmation that things are still what they have been for decades.

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1 point
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I only buy games on steam when they’re like $5 or less.

I have less than $200 spent in total over the last 16/17 years on steam, and I don’t see myself breaking the $5 limit.

I even pay GOG non sale prices if a steam sale jogs my memory of a game I want.

Sailing the high seas isn’t feasible right now since I don’t control the internet here and I’m not going to risk me not knowing something and landing the owner with potential legal trouble. But I will hopefully be dusting my hat off soon.

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15 points
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You were never actually able to buy a game, it has always been a “license” to play it. Even for physical cartridges and disks. The difference being, legally speaking, if you actually owned it, you could make and sell copies of it or take the assets from the game and make a new game with them and then sell that. Owning a license means you can play it, but cant make copies or reuse the assets.

Even with physical media, that license could in theory be taken away if the rights holder chose too. Realistically it would be impossible to enforce since there is no way of tracking down all the physical copies, so no one has ever tried to do it. But legally it works exactly the same as on steam. The only change is that a new california law is going to require steam, and other stores, to be transparent about it, but nothing is actually different.

Even on GOG, where they give you a DRM free binary, if the rights holder doesnt want it available anymore, they have to take it away. You wouldn’t be able to download it and if you had saved a copy of the DRM free binary, playing it would legally be the same as piracy at that point.

Despite all of this, game preservation is alive and well and isn’t going anywhere.

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6 points

Buying isn’t owning from literally any game company. When you buy digital you own a license to play that game. The license can be revoked at any time.

When you buy a physical game you still only buy a license to play that game, and the license can be revoked at any time. The only difference here is you own the physical disk that media is on, and it’s harder (not impossible) for the owner of that media (the one who sells the license) to revoke the license to that media.

I appreciate that people are pissed about this but it was a thing before digital media took off and the only difference between a steam game and a game from Epic is the inclusion (on Epic) of an offline installer store that allows you to install the game without connecting to the internet.

It’s the same license.

I’m also going to add the PlayStation, Xbox, and even Nintendo have removed titles from people’s libraries when their agreement to license the media to the users lapsed or were removed. So it’s not just Valve.

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1 point

Valve even gives you the possibility to backup your game installer, if the game is not DRM protected

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2 points

A very good point. Thank you.

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3 points

This is how I feel about it:

Best chance to own a game is a DRM-free digital store (GOG, a few games on Humble, itch.io, some others). But own always means “a license for personal use”. Has been like that forever. Even if you buy a disk - you own the (physical) disk and a license to use the software contained on it. You can’t of course own “the game” because that would mean you’d be free to distribute it. It’s all just semantics… You own a game for personal use! Just like you own a baseball bat… but still aren’t allowed to purposefully use it to bash somebody’s head in. Ownership has never been a 100% or nothing thing.

It’s just that DRM turns that ownership effectually into a usage license.

There is no ownership for digital files, because ownership would mean freedom to distribute. Semantics. So, we all have licenses to everything we “own” digitally.

As such, I don’t really feel slighted by Steam because this has been my understanding the entire time. Digital ownership =//= ownership. It’s the same for if you ever bought music from iTunes in the 2000’s.

I would feel different if Steam actively used DRM on everything (developer has no choice), and things like Steamless to remove Valves trivially easy DRM weren’t as accessible/were actively prevented.

I buy games on Steam and if they act up then I use my license in fair use for myself and format shift or whatever else I see fit to make my game functional, and I doubt that I would ever be taken to court or that the account could be compromised from doing this. Quite frankly, once the games files are on your computer Steam can’t do too much unless you let it.

And for me personally, I don’t mind the tradeoff for cloud saves, per game notes, community control schemes and per game personal bindings, access to community forums - I understand that not everyone feels this way, nor should they, but given that everything digital is a license anyway, it seems clear to me that Valve is interested in providing a service beyond a storefront for games, while competitors aren’t doing much of anything outside of litigation or twiddling thumbdrives.

The alternative to this is not using Steam, getting what you can from Itch.io and GOG, and not having access to pretty much everything I just mentioned unless you set it up yourself somehow (cloud saves are feasible but that’s a hassle, and everything else would be much harder, save community forums). Which is absolutely fine, but I like the services that Steam offers and I was never under the impression that I “own” the game any moreso than I “owned” my PS2 games. What’s more, there’s no license limit to these titles, so I can have my account for 20 years and play the games on as many computers as I want. I have encountered storefronts that limit your licenses to 3 to 5 uses, or sometimes slightly better ones sometimes have authorization revoking.

All this said, the gaming landscape is certainly struggling, it seems quite telling to me that all these companies are more interested in engaging in litigation to tear down competitors than they are in bolstering their own platforms to make them more appealing to gamers.

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32 points

Copyright should last 9 years and only be owned by humans, never companies.

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7 points

So when Bethesda makes a new Skyrim, Todd Howard should personally own the whole thing?

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18 points
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Yes, or parts of the game owned by different individuals. They can have a contract to use their intellectual property only for Bethesda’s uses.

Even if it was owned by one person at the company, that’s no different than the company owning it. But since it’s owned by a finite being instead of an eternal entity, so it makes it clearer that copyright should also be finite.

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1 point
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Copyright is already finite.

Copyright initially held by a company expires 95 years from the year of its first publication or 120 years from the year of its creation, whichever comes first.

Copyright initially held by an individual expires 70 years after the individual dies. That could easily be a longer period than company-held copyright.

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0 points

A collection of humans could form a company for ease of managing and sharing the copyright.

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5 points

But then they might try to claim the copyright lasts until the last one dies and then keep swapping in young people to keep it going forever. Pretty much like they do today.

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2 points

So if you want the copyright of a work to expire, you need to arrange for the death of the sole copyright holder

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2 points

That’s not how copyright works (at least not in the US). when a corporation creates a copyrighted work (by way of paying the person(s) that actually made it), the duration is set as 120 years after creation or 95 years after publication. The lifetime of any employee is not taken into account. When a copyright is made by a person, it lasts until 70 years after that person dies. You cannot swap out that person for someone else, even if the owner of the copyright changes.

You are probably thinking of a method that is used to make private agreements last basically forever. A private contract technically isn’t allowed to last forever, there has to be some point of expiration. To make a contract last forever anyway, they pick some condition that probably won’t happen for a ridiculous amount of time, such as when the last descendant of the king of England dies (I assume they use this because the royal family keeps good genealogy records). If a currently living person is required, they might pick some infant relative to make it last as long as possible.

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99 points

Reminder that the reason that GOG is DRM-free and offers offline installers is because it was started by former pirates (in a sense).

If there is a game you love, buy it from GOG and archive the offline installer. If it isn’t available on GOG, pirate it. The number of games that have disappeared is too damn high.

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9 points

I need to get a couple more external drives and make at least one Faraday cage to keep one in.

All my installers are on a 1tb hdd that sits in my dresser. Made it a lot easier to put my games on my new laptop since they were installed before I even got to hooking it up to the internet.

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20 points

Beware of bit rot, hard drives are meant to be powered occasionally to hold data. Using a recycled computer as a NAS is a great low cost solution.

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13 points

powered occasionally to hold data

A bit more detail: simply being powered on won’t necessarily stop that.

You want something checksumming the data and making sure it’s not silently rotting off the disk.

ZFS does this, something like snapraid can do it too, and there’s various other methods of making checksums you can validate data integrity with and be able to repair minor corruption. (PAR files, for example.)

A real-world example of this kind of oops is everyone’s favorite Youtube Tech Personality™ LTT who lost a fuck-ton of data due to not scrubbing data on a ZFS array and had to go through months of restoration to get most of it back, so uh, yeah, make sure you’ve taken steps to detect and correct the bitrot that’s going to happen anyways.

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4 points

I know SSDs need to be powered on occasionally due to how they store data, which is why (also due to cost lol) I have most of my stuff on HDDs, though I know those can have issues if you leave them out unprotected.

Not much more I can do without spending a lot more money than I have already. But so far I’ve never needed to get my second backup.

Which reminds me I need to re-backup the second drive…

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-12 points
Removed by mod
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7 points

Looking through your comment history, you’re a terrible troll. Either get good or knock it off.

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2 points

man, I remember when I tried to be a troll on reddit. it was pretty pathetic lol

im glad I found people to talk to and friends that care about me, trying to make people upset on the Internet just kept me feeling empty.

sorry we aren’t losing our shit and giving you the satisfaction you want, but just know there’s always help for you out there :)

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4 points

You only have 1tb of installers?

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22 points

I’d also like to add that the yakuza series used for this picture are great games that now come with DRM, unless you buy them on GOG.

I bought a big bundle of the games through steam on sale and Yakuza: Like a Dragon came with DRM on steam. Buy on GOG, its the same game but DRM free.

I should have waited for the GOG sale, now I might pirate it to play the game I bought without DRM.

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3 points

I feel like I should know this, as a I’ve been a pc gamer and extra legal aquirer for several decades… But I’m not actually sure what DRM means?

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12 points

Digital Rights Management, refers to software or hardware that limits access to something unless the user has authorization/licensing.

It’s why you can’t copy someone’s game folder from steam and run it, or burn a PS2 disc and play it on an unmodded console.

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3 points

Well for games it kind of depends on the specific DRM used and how exactly the game utilities it. DRM means digital rights management but there is a wide variety of DRM and ways it’s used.

Some DRM might limit the amount of computers software can be installed on, some might verify the contents to ensure none of the files were changed, some might authenticate with a server before starting up, and some might have kernel level access to read your RAM and log your keystrokes.

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