This is a normal post, regenerate it and trash it about 1000 times for a elite post.

17 points

quality is a long game like a megabase. don’t go in thinking you will get a solid amount of quality goods.

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7 points

I’ve done some artisanal stuff. Create a few blue quality iron, steel, and copper plates and then use those to build out some nicer weapons.

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8 points

I think the best method early game is quality modules in primary producers, like mining and smelting, and siphon them off for specialized factories of specific products, like personal robots or tanks.

Quality module 2s should make multi-quality factories more worth it.

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12 points

Quality is an optional feature that gives marginal gains. It’s cool and great for min maxing, but you can ignore quality and still get everything out of factorio

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12 points
*

I honestly haven’t bothered with quality yet, as I’m still on my starter base before I build “the proper thing” next to it. That’s when I’ll add modules and beacons to the mix. In other words, I’m still at the stage where I’m relying on the base which will build the base.

I’m almost at the point where I can start preparing, but I have a land dispute with this fucking asshole on Vulcanus that I need to figure out how to settle first.

UPDATE: Yeah, feast on this field of landmines you slithering fuck!

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8 points
*

It’s pretty useful for some items like solars

Spoiler

for the space platform.

and you get the second tier modules right after first rocket so a stack or two of solars produced with full 4x t2 quality modules should give you just enough.

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3 points

I consider quality to be unlocked with recycling.
At that point it can be automated, making a nice challenge. Then you can let it run away and be a thing to eat your bases resources while you are occupied, and have already researched everything. Very nice for me who likes to waste time take a lot of time and care in designing parts of my base.

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