6 points
*

I normally take my time and build proper bases that don’t have to worry about ratios. I tend to make a starter base and then migrate to a monster where everything is on a 4-lane wide mainbus. That’s four lanes per item. That way I won’t have to wait for something that is bottlenecked by a single express belt of copper.

It takes a lot more time, but it makes for more organized bases, and it’s the playstyle I prefer.

EDIT: Ducking autocorrect…

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5 points

I’ll speed run my whole day to remove a single decider combinator from a blueprint design… Only to revert back to the original at the end of the day because I couldn’t get all the bugs worked out.

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5 points

Yet.
Give it time for base in a book to start shortening runtimes.

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5 points

Eh it’s probably actually just gated by people finishing the game. I’m at 35 hrs in my first save, slowed down a bit by the no yellow/purple cheeve and have finished fulgora and vulcanus but disliked the gleba mechanics so much I’ve started playing other games again.

With a set of precog blueprints I see the under 40 being pretty casually doable too

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4 points

The DLC was released 2 weeks ago. Even if people were working on it full time (35hours a week) that still just 70hours in the game.

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1 point

I totally don’t have 130h already no no

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4 points

I have zero Factorio achievements. I can’t help myself but to install some mods every time. The game is better than ever without mods, where they absolutely aren’t required, but I can’t help but to do it always.

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2 points
*

Why can’t Wube add Blueprint sandbox into the game?

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1 point

Good question. Hopefully they will. It’s so nice to have, but it isn’t required at all. My number 1 ask for vanilla right now would be a rail tool for parallel tracks. It’s not a big issue, but with no cliff explosives for a while and the new rail tools, I have pretty curvy rails (and I somewhat like that) but being able to easily throw down parallel tracks would make side tracks or two-Lane tracks so much easier.

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