62 points

So, simply receiving “aim bot” as a whisper (private) message was enough to get permabanned. FUCKING JEE-NIUS ANTICHEAT, GREAT JOB, GUYS!!!

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190 points

That kernel level anti-cheat is really working out well, eh?

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39 points

Kernel level isn’t about stopping cheaters, it’s about gaining system access

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12 points

Naw, it’s about pretending to stop cheaters. It’s security theatre, same as the TSA

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6 points

And about putting a buzzword on your game that makes people think they’re safe from cheaters

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8 points

To what end?

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24 points
*

Any mention of data collection in the ToS?

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3 points

Source?

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8 points

Their source comes from it giving system access and that is what they want.

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5 points

It has system access yet doesn’t prevent cheating.

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132 points

Honestly, not even mad. Sucks for the victims, but we need hackers poking holes in kernel anticheats. Show the game companies that kernel anticheat is a waste of effort and maybe this horrific plague of gaming will die off.

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45 points

Another option is for gamers to quit buying this softslop

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8 points

It’s inevitable. You can’t make progress without several steps back.

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-1 points

The issue is that without it cheating is so much easier in many games. So then people just get pissed at all the hackers.

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22 points

No, not really. That’s the point. Kernel level anticheat has no real advantages and is easily bypassed. It’s the laziest possible solution that only detects and blocks the laziest possible implementations of cheats.

Good game design eliminates the possibility of cheating. Cheats are only ever possible if you take enough stupid and lazy shortcuts that it’s easy to take advantage.

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3 points

So what are these easy anti-cheat solutions that can detect aim-hacking?

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7 points

Yes, if they offload all of the compute for anti-cheat to the customer’s hardware, then you are right for current operating systems.

Client side anti-cheat is not the only way but it is the cheapest way for the game industry.

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4 points

But you know, according to EA Linux is worse than guys like this deliberately causing disruptions in service to legit players.

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73 points
*

Vizor explained that Ricochet uses a list of hardcoded strings of text to detect cheaters and that they then exploited this to ban innocent players by simply sending one of these strings via an in-game whisper. To test the exploit the day they found it, they sent an in-game message containing one of these strings to themselves and promptly got banned.

Vizor elaborates, “I realized that Ricochet anti-cheat was likely scanning players’ devices for strings to determine who was a cheater or not. This is fairly normal to do but scanning this much memory space with just an ASCII string and banning off of that is extremely prone to false positives.”

This is insane, they had an automatic script to connect to games and ban random people on loop so they could do it while away

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28 points

a list of hardcoded strings

Violating a core programming tenet right off the bat. I wonder how much money Activision payed for this software…

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14 points

We and the hacker have no idea if this list is config driven or truly “hard coded” i.e. a const in the source code. It’s hardly an indicator of violating a core programming tenet.

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