Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.
To me this looks like WC3 units using the SC2 engine, on a Dawn of War map, which I all like.
I got hopeful for a new Supreme Commander game when I saw the thumbnail.
Back to Beyond All Reason for me then
Sanctuary will hopefully be good. I think the main developers are/were part of the Supreme Commander Forged Alliance Forever community.
https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/
From their Kickstarter:
featuring branching narratives and RPG elements similar to games like Mass Effect or Baldur’s Gate
So not just a straight-forward campaign…
I don’t trust blizzard to make a new StarCraft game that’s good anyways.
Why does avery modern game have a color palette like it’s aimed for preschoolers?
Why does avery modern game have a color palette like it’s aimed for preschoolers?
Because everything being brown and grey is boring.
It’s a competitive game. You have to be able to recognize features as fast as possible and a vibrant color scheme can help with that. And I just like seeing things without turning max brightness and going in the basement. There is no need to set some mood here with a dark gothic color palette
Surely part of being competitive is being able to quickly recognise features regardless of being spoon fed?
In a competitive RTS game where there can be multitude of different units in the hundreds you need to be able to tell the difference between. Else its just a messy blob that you attack move into and theres no skill or strategy, just a spray and pray. Visual clarity is extremely important otherwise the game feels bad to play and the competitive scene will die instantly cause no spectator can understand whats going on.