Easy topic to drum up some activity around here. Let’s hear what levels, races, classes, and subclasses currently make up everyone’s adventuring parties for their D&D campaigns.

2 points

After a bit of party turnover in our year-long running campaign, we currently have the following PCs:

  1. A halfling Celestial warlock who dresses as a pink Peach-like witch, complete with broom of flying, blonde hair, and super girly personality;
  2. A half-moon-elf ranger/rogue edgelord who the DM accidentally gave a broken homebrew item that lets him shoot arrows that ignore reactions that raise AC (shield spell, parry) by sending arrows through the Ethereal Plane;
  3. A sun elf shadow magic sorcerer who’s themed around this setting’s sun goddess while somehow also using shadow magic for some reason. She also doubles as the resident anthropologist, has juiced int skills for staring at things intellectually;
  4. A human-like Aasimar crown paladin who was chosen by destiny to wield a homebrew weapon that make his otherwise already broken build positively busted because the DM doesn’t care. Also he doesn’t let anybody forget that he’s the chosen avatar marked one of destiny-fate, constantly clashes with the intellectual and sometimes the edgelord;
  5. An Owlin mercy monk who’s just there to be calm and wise, and sometimes edgy.

We do have a few NPCs in the party as well:

  1. A throwaway half-elf ranger who’s just there to do the dishes and occasionally incentivize conflict by getting kidnap;
  2. A half-naked cleric who lives in the desert and worships bananas.
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1 point

I’m running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I’m omitting backgrounds because who cares? :)

A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.

And one other TBD as we hit level 3.

It’s quite fun knowing what plot hooks appeal to players. 😀

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1 point

I’m running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I’m omitting backgrounds because who cares? :)

A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.

And one other TBD as we hit level 3.

It’s quite fun knowing what plot hooks appeal to players. 😀

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1 point

My current campaign has Me: Halfling Divination Wizard who is really wanted to be a Necromancer, a Human Paladin who is staunchly anti-religion, a Human Rogue(Homebrew Alchemist subclass)/Wizard whose alignment is Chaotic/Asshole and who has a tendency to be receptive of Devil deals, a Half-Orc Barbarian/Druid who has a phobia of Orcs, and a Kalashtar Eldritch Knight.

We just hit level 14, and my Wizard has started looking into how to make himself immortal.

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1 point

How’s that immortality bit goin for ya, Twisty?

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1 point

Haven’t got the diamonds yet to start the clones, but I’ve got a nice set up so far and I should be able to get the clones started at the end of the next session.
I’ve got multiple vessels set up on a Demiplane for extra insurance, a homunculus to monitor them and help me wake up, as well as Drawmij’s Instant Summons cast on my spell book with the sapphire next to my clone case so I can retrieve my spell book if I do die, and a stockpile of preserved, dry food and extra clothes to keep me for a few days while I reorient.

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Lizardfolk Ancestral Guardian Barbarian
Kalashtar Echo Knight Fighter
Tabaxi Draconic Sorcerer (Main Character, in an affectionate way)
Aarakocra Eloquence Bard (Actually the most prone to putting their foot in their mouth, but they cute their way out of consequences)
Half-elf Shepherd Druid

I was playing a Leonin Artificer, but I died literally just last session. Ate a full round of attacks from a hydra which got me to 2hp and then the fighter scoring the killing blow caused the floor to collapse, dealing 10 bludgeoning damage and knocking everyone unconscious for 10 minutes so I couldn’t get help on the death saves

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