I’m waiting for the PS5 release because no PC atm but I’ve decided to play Ranger/Fighter on my first playthrough and really want to try monk/Barbarian on my second playthrough but wondering how hard it be to make it viable.

12 points
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Barbarian 2/Open Hand STRonk 10 with Tavern Brawler is one of strongest builds in the game. It’s DPR is comparable to a GWM Barbarian.

The only builds that consistently do more DPR are Ranged Swords Bard/Thiefs and Ranged Champion Fighters.

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4 points

Imo the spicier build is OHMonk 9/thief rogue 3. You lose reckless attack, but with tavern brawler’s extra 5 to-hit, accuracy is already fantastic. You lose 2 damage per strike, but gain an entire extra bonus action that is resource free. That’s two more strikes with flurry of blows, an additional topple or push check, etc.

It also gives you cunning action, which is bonus action dash/disengage without costing ki. The downside is your stats are more tight, and less AC, but I was still able to get to 20 with the right gear.

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1 point
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What’s the build for (ranged not) ranger sword bards look like? I’m level 6 as a sword bard and just got some gloves that set my Dex to 18 and add +1 to attack so I’m feeling pretty stabby right now.

Edit: ranged, not ranger

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1 point

Thief Rogue is a way better dip for a Swords Bard.

Ranger is pretty disappointing as a dip unless you want just 1-2 lvls for a Fighting style and Heavy Armor Proficiency. Hunter is pretty mid, Gloomstalker was nerfed from the Tabletop version, and Beastmaster is really meant to be single class.

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1 point

Shoot sorry that definitely was supposed to be ‘ranged’ sword bards

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1 point

So just make a strength focused monk? Also what stat should I use for unarmored defense?

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2 points

Unarmored defence is CON for barbarians.

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1 point

But for monks it’s dex or wisdom so one of those might be better?

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4 points

Play on the easiest difficulty. You’ll love it, I promise. It’s like having a DM that allows you to do the most ridiculous stuff and still proceed in the game.

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5 points

But you can’t multiclass on the easiest difficulty. And I quite like a challenge and have played quite a few other Crpgs

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8 points

Pop it in normal difficulty -> Multiclass -> return to lower difficulty.

I think they did it that way because you can multiclass in ways that’ll make the game harder.

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1 point

Hey, that’s what I’m about to do. Definitely a bad multi class, but it was fun when I ran the character in an actual D&D game, so we’ll see how bad it ends up being.

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4 points

Whaaaat really? That seems like an odd restriction to make on the easy mode. I’m playing balanced because I want fun over pain but I haven’t dabbled in multiclassing yet. Enjoying my level 11 storm sorcerer who shocks people that touch him

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2 points

I agree, I mean if it’s easier then shouldn’t multiclassing be even more viable??

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3 points

Just my $0.02 on the matter:

After using Karlach as my Barb/Monk for a bit at lv5 on Tactician, it’s absolutely bonkers. I have basically pumped STR/CON and abuse Tavern Brawler and Rage, and lemme tell ya, doing around 40 damage per turn with just two basic attacks is pretty damn good. Planning on doing Barb 3/Monk x for Karlach since I want to get Frenzy and Reckless Attack for her for even more damage.

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1 point

I’m playing as an half orc monk and he is very viable. Very hard to hit and punches everyone in the face.

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2 points

I meant Monk/Barbarian multiclass

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1 point

I’m playing a monk as my first full playthrough, it’s been a lot of fun.

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