Recently I got access to a GPU that supports accelerated raytracing and the temptation to tinker with DXR is too strong. This means that I will steer away from compute shader raytracing for the for…
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Recently I got access to a GPU that supports accelerated raytracing and the temptation to tinker with DXR is too strong. This means that I will steer away from compute shader raytracing for the for…
Magazine for all things related to graphics programming. Feel free to post.
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