OK, I finally took the plunge on Baldur’s Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid.
Going back a bit further, my son and I spent a ridiculous amount of time playing Mario + Rabbids Kingdom Battle. We were super pumped for the sequel, but when it finally came out, it kind of fell flat for both of us. Whether or not it’s down to this, I don’t know, but they also removed the grid.
That game, of course, was an XCom-like. XCom used a grid, but a more recent Firaxis game, Marvel’s Midnight Suns, got rid of the grid as well.
To me, all these gridless iterations of classic strategy games just aren’t as engaging. I guess they’re going for a more immersive rpg type of feel? But to me it seems to sacrifice the strategy aspect, and ultimately, judging based on my hours played, that always ends up being too great a sacrifice. My play time on Marvel’s Midnight Suns is less than 10% of Xcom 2, and the same is true for Mario + Rabbids Sparks of Hope.
I’m sure BG3 is a great game, and I’m sure I’ll enjoy the campaign, but so far it’s not giving me the ‘feels’.
Do you miss grids? Or did they only slow you down?
Normies. Normies fear the grid. It reminds them of chess and checkers and snakes and ladders. Games that they suck at.
I do not miss the grid at all, I hate being conformed to grids instead of more fluid real movement. It’s just more immersive to order my troops to move as a real person could move, not slide on a rail and stand there in this open space like a chess piece
Your comment doesn’t make sense. There’s no relation between a grid and standing out in the open. With free movement, if you order the character to finish their movement in the open, they’re going to be out in the open.
And I also don’t see the relation between grids and “sliding”.
Bg3 it’s not an strategy game, it’s and RPG, in fact based in the trrpg rules of d&d 5
Also BG1 and 2, weren’t grided, so it’s not like they doing it to “modernize” the game.
I really enjoyed all xcoms (from the msdos first games, so many hours wasted with xcom apocalypse…) But also enjoyed al bg (including not MMO Neverwinter, icewind Dale, etc)
Simply, it’s not one of these games.
5e rules explicitly refer to spaces on a grid and had to be changed in several ways to work in a gridless setting.
Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Warhammer 40k Mechanicus Oh damn, it’s -76% off right now on Steam. Yes, I think I will be checking it out, thank you!
Grids rule, free movement drools