10 points

That was fast!

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15 points

Hell yeah i’m glad they added the ability to dismiss coop characters

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6 points

It was desperately needed, I’m stoked!

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5 points

Does this mean you can remove a real person’s character??

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6 points

Yes

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1 point
*

That seems sketch lol why would you want that? If you fight with your friend and want to remove him from your save?

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1 point

Still no fix for the Second Marriage wand not working in combat

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7 points

Nice! Still no fix to hot bar items not squishing up to auto fill empty squares. Is this a bug or feature, anyone know how to fix this?

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6 points

Unlock your hotbar and fix 'em yourself. Sometimes tedious, but not too bad. Be sure to add extra rows too. There’s a plus button on the right side.

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5 points

Yeh, have been doing that, figured there might be a hidden toggle somewhere to set them to auto-arrange

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4 points
Deleted by creator
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24 points

Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.

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13 points

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

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3 points

Yeah, and if you didn’t see the failures, you wouldn’t be tempted to save scum. I can see why they’d leave the notifications in by default; there’s potentially a ton of content locked behind these kinds of checks. But I’d appreciate the option to turn them off.

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2 points

they could add a cheat mode called “seer” or something, for people who want to do that and they could set their own perception boost.
iddt

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2 points

There is a mod on Nexusmods to hide failed perception checks, but it’s still beta and doesn’t seem to work properly yet. Might be worth tracking.

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9 points

In real life - yes, but not in DnD.

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8 points

In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you’re not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

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1 point

For a PC game, it makes sense, too, for replay value

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7 points

I had a very… interesting bug after installing patch 2. Went for a long rest, when it cut to the morning, my PC was laid there on his back, stark bollock naked with his dinkle pointing up at the sky.

I dunno, maybe it’s a feature not a bug. Noticed I had no shirt on, maybe that was why?

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3 points

After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you’re stuck wondering where the thing is. Haven’t had any issues in bg3

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3 points

It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.

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2 points

Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.

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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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