It runs at 30fps on all the lowest settings on a 2070 with 64gb ram and an i9-12900K.

It is quite possibly the worst performing game I have ever seen. It’s a piece of crap.

Glad I didn’t pay for this shit. And I will not. 🏴‍☠️ The writing and worldbuilding is probably AI and gutter tier liberal political takes anyway.

I am absolutely stunned by just how badly this thing runs like omfg I run Elden Ring at 120fps at the same resolution. What the fuck is wrong at Bethesda? I’m so mad about this I just played Armoured Core at a rock solid 144fps and it is so jarring to go from that to this absolutely horrific performance.

58 points

Everything I’m hearing about this game is exactly what I expected from it. Bland, soulless, empty, buggy as hell, terrible writing, etc.

I can’t even enjoy being smug anymore, though. I don’t like being smug now. It feels bad.

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I was watching streams all day yesterday while I had a torrent going. After a few hours of watching I just cancelled the download. It’s bad.

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4 points

Same. I stopped talking about it with my friends because I was incredulous they’d decided to make a new IP, incredulous they’d picked something so bland I’ve been calling it “Corporate Memphis in Space”, and incredulous that basedon what I’m seeing on discord it’s exactly what I thought it would be - Empty, colorless, no soul or substance at all. Space is just a bunch of loading screens as you go from one barren grey planet with one point of interest to another barren grey planet with one point of interest. You don’t really fly your ship at all, except to point it’s nose at badguy ships while you hold down the fire button.

I wasn’t expecting full of Elite Dangerous, but I was expecting you to actually be able to fly and land the space ship somehow.

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3 points
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Wait, you don’t even fly the ship? So it’s more like Outer Worlds but with procedurally generated planet dungeons? Jesus.

ALSO: I want to point out that you can totally do space race aesthetics and have it look amazing, because Prey did it back in 2017

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3 points

Just gonna point out that Prey was going for a very, very different aesthetic than Starfield. Prey is Art Deco, a style popular in the 1910’s-1930’s not “space race.” Starfield is definitely going for a more “NASA-punk” aesthetic.

Whether it achieves that well, I can’t say, I only played like an hour and a half before I got bored and felt no desire to go back. I like the space suit designs though—chunky tech is great.

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2 points

Afaik the only flying you do is in space combat, which is sort of a basic X-wing vs. TIE fighter kind of thing.

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4 points
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I feel like Starfield shows us in real time why gamers are so reactionary and mindlessly uncritical and the power of propaganda. They will buy anything as long as you tell them what they want to hear. They watch 1 or 2 commercials and poof! Their decade or so of lived experience with Bethesda being shitty evaporates. Tod D. Howard wins again

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Bland, soulless, empty, buggy as hell, terrible writing, etc.

capitalism is better than socialism if you ignore how all its products are soulless garbage

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The gaming industry treats their devs like shit and it shows

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43 points

Honestly, I don’t know why anyone is surprised by Bethesda being crappy anymore

If Fallout 76 and Redfall didn’t convince anyone they’re willing to publish absolutely unfinished gibberish, I don’t know what will

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20 points

You don’t even need to go that recent. Fallout 4 was trash. Skyrim was bland. Fallout 3 and Oblivion had fun side stuff but the main quests totally sucked.

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Honestly, I don’t know why anyone is surprised by Bethesda being crappy anymore

probably because people expected better from them now that they’re taken over by microsoft?

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43 points

I’ve never expected anything to be improved by the addition of Microsoft lol.

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12 points

Halo probably got significantly better after Microsoft acquired Bungie. It would have probably been somewhat popular, especially among Marathon fans, but nothing like it was.

That is the major exception.

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1 point

Apparently it’s far, far less buggy than any prior Beth release, which is something. But I don’t know if that helps it really.

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1 point
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24 points
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I don’t expect better from them but it’s worse than I ever expected. It’s such a painful reminder that Fromsoftware are (currently) a beacon within the industry putting out unbelievably above expectations games that both look and run flawlessly.

I know people here don’t like things like not being able to pause and whatever in souls but putting that aside their games are some of the only games that just consistently meet what I expect a game to actually be and not piss me off as a basic part of the package.

I think that’s the main problem I have at the moment with games, a game should not piss off the person that paid for it with terrible performance or pieces carved out of it to sell bit by bit, and yet almost every god damn game pisses me off with some bullshit, all of which fromsoft never do.

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9 points
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Koei Tecmo games sit at the exact opposite end of the spectrum for me because while I mechanically love a lot of their published/developed games (recently Wild Hearts and Wo Long) the performance is so abysmal that I’ve just written off the studio until hardware comes out that’s 2-3 generations ahead of whatever their latest releases are.

It’s a shame because I think they’ve got fairly interesting takes on a lot of genres with some pretty fun moment-to-moment gameplay, but it’s just such a shame that their recent PC releases have been performance nightmares.

I don’t think I’ve ever seen a game run as poorly at the level of fidelity as Wild Hearts and it sucks because that game would be so good.

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2 points

God that fucking helicopter is kicking my fucking ass.

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35 points

“NASApunk” as a proposed big faddish next new aesthetic sounds bleak to me, not least of all because of how much of that has already been appropriated by cultists as it is.

In a way I kind of hope Starfield is only as popular as it deserves to be, flaws and all, and doesn’t cause ten years of imitations.

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NASApunk

give me sovietwave please its so much better than the cringe this word elicits

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20 points

Sovietwave would have some seriously awesome-trippy colorful art, too.

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Neat music as well. Bethesda never has the balls to make a communist faction

Also the idea of just having another “capitalism in space simulator” is annoying. Let me be a soviet partisan.

smh the woke agenda censoring my leftism again smh

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21 points
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I kinda don’t mind the aesthetic. It’s better than all things being and will be hard for the awooga people to mod without completely and totally breaking the aesthetic. The effort that will be necessary for clothing mods in this game is going to be very high because there’s pipes and shit hanging off them in all directions. It’s not an easy art style to mod for.

I actually think that’s partly why it won’t catch on. It’s a hard aesthetic to do and everything in the industry is about streamlining your asset creation. That and doing it in an optimised way is just not possible, and I don’t think any other companies like putting out things that perform this poorly.

The factions seem uninspired right now and after a few hours I have absolutely zero emotional investment in literally anything at all. It’s a run, kill, loot, gameplay loop with so far absolutely no emotionally interesting anything, the space stuff only brings to the table disjointed fast travel and terrible space fighting. Oh and since it’s not Fallout the one thing that makes up for Bethesda’s terrible shooting the VATS system isn’t here, so you just have Bethesda’s terrible shooting with no redeeming features.

If it can’t emotionally invest the player in any of its universe building then it’s just going to leave people feeling like the aesthetic itself is the problem, when in reality the problem is most likely that Bethesda has no creative talent left at all and can only rehash rather than create anything new.

I can’t stress enough how disjointed it feels travelling between planet ground, your ship interior(loading screen), your ship seat, takeoff loading screen, go into menu, find place you want to go, fast travel (loading screen) to place, watch cut scene of your ship flying from A to B, look at planet you’re now orbiting, go into menu, select planet, select landing site, watch cut scene of you landing(loading screen), get out of chair, walk to door of ship, loading screen, get on ground of new planet.

All of this should be seamless by now it’s SOOOOO disjointed and feels really bad.

Oh I also think my computer would probably run Star Citizen with more frames. So there’s that too. Not that I want to but it’s a serious mark against it.

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14 points
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I kinda don’t mind the aesthetic. It’s better than all things being and will be hard for the awooga people to mod without completely and totally breaking the aesthetic.

You got me there. I concede that it’s a plus that it isn’t yet another grimy “mature” quasi-medieval backdrop or another edgy/horny tech-neon setting with a lot of cyber and very little punk.

After reading the rest of your post, sounds like grimy “mature” quasi-medieval backdrops and/or edgy/horny tech-neon settings with a lot of cyber and very little punk are likely not going to get changed out with “AAA” game development for the forseeable future.

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9 points

Oh and since it’s not Fallout the one thing that makes up for Bethesda’s terrible shooting the VATS system isn’t here, so you just have Bethesda’s terrible shooting with no redeeming features.

lol that sounds amazingly awful

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6 points
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Yeah, agreed. That said as annoyed as I am with constant horniness I’d have liked at least some feminine clothes.

I’ve been to every shop in every major city and I’ve found 1 dress and two shapeless tunics out of close to 100 variants.

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6 points

Yeah, agreed. That said as annoyed as I am with constant horniness I’d have liked at least some feminine clothes.

The entire industry has overcompensated for sexualisation by removing ALL femininity from games and it fucking sucks. It’s relatively nice that feminists have successfully influenced large parts of the industry but they went much too far the other way.

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2 points

Lol my buddy is probably wearing the same dress. I didn’t realize it was the only one.

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2 points
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The effort that will be necessary for clothing mods in this game is going to be very high because there’s pipes and shit hanging off them in all directions. It’s not an easy art style to mod for.

The TES modding community will figure it out. You really can’t sell them short.

will be hard for the awooga people to mod without completely and totally breaking the aesthetic.

I’ve been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

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2 points
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The TES modding community will figure it out. You really can’t sell them short.

TES clothing models are vastly more simple than these models. I suspect simple clothing will be made but really detailed high quality stuff that meets the requirements to fit into the aesthetic will be rare.

I’ve been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

Oh absolutely this will happen the fastest. In particular because it’s the simplest content to make. Very few polygons are needed in a bikini.

If I had any chops on the 3d side of things what I’d do is go steal Cyberpunk 2077’s models. 90% of them won’t fit in but a couple will work.

Honestly I think modding will focus most around regular clothing rather than armour, space suits and helmets because those things are way harder to make and the standard in game is pretty high, with clutter detail all over the outfits that are a bit beyond non-professional work in my opinion. We’ll see though. Regular clothing on the other hand anyone can learn to make especially as it all already exists.

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The game seems to literally look bleak and washed out as well, every screenshot or video clip is colorless as hell.

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13 points

It’s more mature or whatever but yeah to me it’s dull and lazy with excuses.

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Who coined “NASApunk”? I need to know so I can shout at them until I’m blue in the face it’s so stupid.

I’m tired of people just abusing language and just smashing words they don’t understand together to make a shorter words that are even more incomprehensible.

When people use “punk” in this way they prove they only understand it as an aesthetic and not it’s ideology whatsoever.

Or fuck it maybe I’ll just give in. Everyone knows there is nothing more punk than a literal government agency.

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6 points

When people say that it’s also an excuse for it to get less informative and more deceptive sometimes.

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6 points

If NASApunk was actually like 1960s retro-futurist with a hard realism aesthetic, sort of like what Alien did with it’s space truckers aesthetic, that’d at least be something. This is just nothing. Everything is incredibly sterile. There’s nothing about it that defines a product, that tells a story, that says anything. I hated how Beth’s Fallout leaned hard in to the 1950s aesthetic despite that not really being a thing in Interplay’s Fallout games, but at least it’s a look. TES is full of distinctive elements that set it apart from other fantasy worlds. This has nothing.

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9 points

The whole NASApunk thing is so funny. First off, it’s the epitome of the modern corporate cyberpunk trend. So we have this trend of adding -punk to aesthetic styles without even thinking about punk. Then we have the trend of soulless companies unironically trying to produce cyberpunk content. So Bethesda is trying to create its own punk style that has zero punk. Very bizarre but also very expected.

So let’s ignore this ridiculous “NASApunk” misnomer and just look at it as NASA aesthetics in science fiction. Well, we already have that in the form of retrofuturistic art from the 60s to 80s - oftentimes commissioned or made by NASA. If you want something to look like NASA, you paint it white with some black detailing. That is the classic NASA aesthetic. If you’re borrowing from this period of NASA-inspired futurism, then your world should have rotating space habitats, moon bases, mass drivers, big spaceplanes, space-based solar, and obviously ROCKETS!! But from what I’ve seen so far, Starfield takes very little from these aesthetics. “NASApunk” is just bulky spacesuits and spaceships that aren’t pristine transposed onto a generic scifi world where capitalism exists in the 24th century, there’s dogfighting in outer space, and FTL and artificial gravity is trivial.

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4 points
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If you want to see SpacePunk that actually has some Punk in it check out the Indy warships in the 15 minute long FMV intro to 1998s Independence War/I-War

One of my favorite pieces of short-for Sci Fi even 25 years later

https://www.youtube.com/watch?v=ij0NlMVd4Mw

This is the best quality I could find. It’s an old game.

It’s so fucking cool, though. It’s a sim. Your ship, and every other ship because there’s only two classes of warship iirc, all behave the same way. So you have to be a mean tricky SOB to win fights. You’ve got two particle cannons, missiles, and shields. You’ve got scanners. And you’ve got your repair teams. And that’s it. That’s your tool kit. Figure it out. Everything that happens in the FMV, including iirc handling FTL travel yourself, happens in game.

And the shape of the ships isn’t arbitrary. Their shields and power systems are generated by a large ring, so the destroyers are flat pancakes with two wings to act as spars for the weapons, a huge cowling for shaping the engine exhaust, and a tiny command pod nailed to the front. They came up with a reason behind their spaceships so there’s some in world justification for the cool ship. And they’re really just an iconic look, very distinctive with their flat, aggressive profile and huge flaring engine cowling.

Did I mention it has Newtonian physics? IT HAS NEWTONIAN PHYSICS! Yeah, it’s simplified, but you can fly in one direction, flip your nose around, and shoot at ships following you, or whatever other silly Newtonian Drift stuff you want to do.

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1 point

Sounds pretty cool! Thanks for sharing

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31 points
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30 points

Bethesda is never ditching gamebryo

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16 points

It’s provably the oldest engine still in triple A use, unless you count the Quake 1 code still around in bits of HL:Alyx

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I think the WWE 2k Yuke’s engine is older and was around for longer. It was around from 1999 to 2019, but I don’t think it’s in use anymore? I think NaughtyDog still uses some kind of scripting language that’s been around since the first Jak and Daxter.

There’s also Telltale who’ve used the same engine since I think 2005? And also there’s the Build Engine from 1995 that occasionally gets new games, like Ion Fury.

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5 points

Isn’t call of duty using code based of the quake 3 engine? Or some kinda idtech engine

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4 points

At least rebuild it with performance in mind and modern seamless world design. There’s so much that could be improved that are straight up just engine problems. They could rebuild with exactly the same capabilities but with an understanding of what mistakes were made with it.

And on top of that they can improve the mod scene by designing the new engine around the limitations that this engine creates. In particular the incredibly bad script-lag it has.

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8 points

Gamebryo is enternal. Gamebryo was there at the beggining. Gamebryo will be there at the end.

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6 points

Video game engine equivalent of Marge Simpson’s cashmere dress

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5 points

There’s no reason to ditch it entirely, they’ve replaced most of its components over time so it’s something of a ship of theseus at this point. People continuously insist that they’re being held back by its technical limitations. I’ve specifically been told that their engine can’t handle ladders in the past, yet somehow those made it into Starfield. Not to mention how they managed to add functioning netcode and client-server architecture to the engine for Fallout 76. Most people saw 76’s release as an absolute shitshow (and it was) but anyone who has worked with netcode would appreciate that it’s a miracle that it worked as well as it did, because nothing they started with was ever designed with network synchronization in mind at least for over a decade.

If they took something like Unreal and modified it so they can do the same things as with their current engine they’d likely run into similar performance issues if they were attempting the same scope. All of the stuff like persistent objects in cells that are essentially signature to their games (instead of just having a few interactable objects in each cell) will be somewhat computationally expensive no matter what engine they’re implemented on.

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2 points

That’s funny. I was just noticing how jank the ladders are inside ships.

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