The previous post was starting to lose steam so here is another one.
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Lucky rolls to you all.
Not sure what they changed in the new update, but it doesn’t just crash occasionally, it bricks my entire PC. Literally have to do the horrible ‘hold power button down to turn off’ manoevre, which always feels to me like Deebo choking out Craig.
“Go to sleep, go to sleep, yeah!”. Got to the point I’m seriously thinking about uninstalling the game because I can’t risk fucking up my PC like this just for a game (entertaining though it is). Just about to start Act 3, gutted because I want to see where my characters’ stories go.
Im sure that your pc will be fine
It’s not really something that software can do.
Have you tried changing to Vulkan or making sure everything is nicely installed? Maybe verify the game files as well.
It wouldn’t even load in Vulkan last time I tried, I’ll try again as iirc that was before even patch 1. From the beginning, this game sent my cpu & gpu to the edge, it’s better now than at launch but still very taxing (i9 12900k / 2070s), sends multiple cores right up to 100c. The cores can hit 100c when I’m doing demanding work eg audio / visual design. But they shouldn’t be held up there constantly.
I tried undervolting my cpu slightly (which defo helped re temps, but perhaps has introduced instability), and also noticed in the bios pretty much every superboosterturbodude setting was turned on so switched a couple off. Or maybe it’s the small number of mods I use, ah the joy of PC gaming, and the fun of figuring out what’s wrong
Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.
Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don’t work well (both in BG3 and tabletop imo).
But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they’ve built for BG3? That just sounds soo good imo.
So yeah, I can’t wait for them to go back to working on something else actually.
No just no. I can’t find the element that fucking weapons were made of in this game anywhere on the internet. They subtracted HP by round and kept doing so. I can’t remember their name but it literally had me nope out of DOS 1 & 2. And I will nope out of every game that has it. I literally killed my first DOS1 run midway.
The fact that I can’t remember it’s name should instill the fact that I haven’t retouched these games since and will not. Larrian be DAMNED.
I am really confused right now, what are you trying to say about the weapons?
I’d love that but it’s far too lucrative an idea for Wizards of the Coast to ever do it with the way their business is currently being run
I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.
Really?! That’s amazing. A little gem that probably almost everyone missed.
Are there others like this in the EULA?
There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.
That’s amazing! Is there a way to read it after accepting it? I searched for it but I could find it, and the EULA linked on the Steam store doesn’t contain any of that.
Tho I found funny parchments to request days off work: https://baldursgate3.game/, scroll down a bit and click on “baldur’s day dispensation”.
How extreme are the consequences for not bringing companions with you on their specific quests?
I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.
I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.
Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.
So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?
Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.
Okay, first time I thought I would be able to enter a burrow hole but nope. A rat familiar can’t enter a burrow hole? Nevermind it’ll probably be able to do next to nothing on the other side. Can’t you let me poke around at least so I can see if it’s worth casting 2 spells (disguise and reduce size) or calling up my druid to get in there?