10 points

“However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash.”

Nvidia strikes again. :)

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1 point

That was literally my first day experience with new Steam client. :)

I enabled hardware acceleration and it ended up using all of the GPU memory in a relatively short time.

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7 points

I don’t care about hardware acceleration for a game launcher, but I sure wish they would make it use the native system widgets and theme. They need to reduce the bloat by about 95% as well.

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1 point

And notifications! I’ve been waiting for them since forever, I really dislike how Steam is the only program I use that does its own thing with notifications, they always appear on top (sometimes with broken animations) and don’t respect the do-not-disturb setting.

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1 point

My biggest worry around Linux gaming right now, even with all the progress we’ve seen, is that Steam is basically becoming Linux gaming, and it is, after all, proprietary. I don’t love our ability to play games moving heavily into the hands of one, ultimately pretty greedy, private company. Sadly companies like that really want control, and that will always include the bloat they deem “necessary.”

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5 points

Unfortunately, I don’t think we have a choice. In this capitalist society, money is key to get things moving forward.

Griffais says the company is also directly paying more than 100 open-source developers to work on the Proton compatibility layer, the Mesa graphics driver, and Vulkan, among other tasks like Steam for Linux and Chromebooks. https://www.theverge.com/23499215/valve-steam-deck-interview-late-2022

If it weren’t for Valve, Linux gaming would not be at this advanced stage.

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2 points

For sure, and I’m stoked about it! Just nervous what things will look like in 5-10 years. Also, thanks for the link, I actually didn’t know they were paying open-source devs. That’s pretty cool and sounds better than the typical embrace, extend, extinguish methods.

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6 points

Fantastic news! thanks

beware NVIDIA tho:

However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash. As such, hardware acceleration will be disabled by default for NVIDIA systems. In addition, Valve says that DPI scaling may not work correctly when hardware acceleration is disabled.

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I know, but it’s progress none the less. At this point, I’d be nearly insane to expect this to work with NVIDIA out the gate :/

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1 point

Oh I agree, any progress is welcome and Valve is doing a fantastic job in making gaming on Linux viable.

I just put the alert in case someone doesn’t fully read the article and go straight into enabling acceleration.

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1 point

What happened to Nvidia open sourcing their graphics driver last year? It seems like nothing came out of it. I know the userland is still closed, but wasn’t there an effort to include the driver in Mesa?

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I’m not too sure, but I wish there was more action from the code being open sourced. I remember reading a little while back some newer code was leaked for NVIDIA as well, but pretty much the similar issue as there hasn’t been too much done with the info as far as I know.

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3 points

I have an NVIDIA card on X11 and just enabled it. I’ll keep you informed ^^.

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1 point

I didn’t do much testing on my box, but it seemed to be working fine for me.

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0 points

Yes please :)

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1 point

6 days in, no crash yet.

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2 points

Planning on replacing the nvidia card. Fwiw however, enabled it and hey, no crash thus far. Let’s see. =)

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3 points
*

Linux gamers will be happy to learn that this update makes it possible to enable hardware acceleration on the Steam Client

:D

However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash.

oh :(

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2 points

Always love to see Linux grow

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