It’s the event where you find an injured adventurer and two of their companions. They want you to protect them from the waves of enemies but they get melted within the first 10 seconds or so no matter how much I clear the waves. I’m lvl 56 playing T3 and I’m using a melee rogue with really good AoE damage.
Is there a trick to luring the enemies away from the survivors and towards me?
The trick is… you don’t get the mastery.
I found another I found in a cellar that seemed impossible - there’s a guy trying to absorb some creatures or something (hey, I wasn’t paying attention!), but they only seem to spawn one after every wave, and the guy has to do some long animation thing after you get the creature to 20% health or so. I only managed to get 2 of 5 done by the time the timer ran out. Maybe it’ll be easier if I ever see this event again at a higher level, but I’ve only seen it once so far since release.
It really only gets worse as time goes on. It’s like the NPC level is static and they get one shot, but the monsters scale up and up. I only do the events because of the density for XP.
Thats the real reward, the resplendent would just be a bonus if you got it.
Yeah this event needs tweaking. And I hope they introduce more events soon
I don’t think there’s a trick. Even if you kill the enemies really fast the NPC’s seem to be dropping from some AOE splash dmg or they stumble and suffer from a fatal ankle sprain. Let’s face it, these people are too soft for sanctuary. Even if you saved them in this even they’d get shredded 5 minutes later. Lilith was right all along.
Events like this are really just a dps check. Most events even on t4 once your build gets going you can kill stuff fast enough to keep them safe. The only time it’s impossible to keep npcs safe imo is when you’re in a dungeon with lots of spiders, because the poison just destroys them while the enemies are already dead regardless of how fast you are.