For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
Multiplayer games taught me that I generally dislike other people.
I’ve been on a decade long hiatus from multiplayer aspect of games - aside from games I was with people I knew in RL.
I only occasionally get a twinge for the comraderie of some epic raid in an MMO, or tight unspoken squad tactics where everyone just does their job as expected (not necessarily well lol) and came out on top.
But really, I don’t have the time to commit to either of those.
Then I hear about my friend in GW2 (RL friend) who is going through some toxic guild BS and I don’t miss it.
Sorry in advance to people who hate talking about it but Dark Souls is a very paradoxical experience It can:
- Help you learn patience and awareness
- Help you learn not to stress over losses
- Help you learn that people have different experiences of enjoyment and understand your scope of interest in games.
I think that only works if you already have that in the first place though (and you already have enough mechanical skill to get anywhere in those games fast enough to get hooked)
Have made the mistake of introducing people who don’t really play videogames to games like Celeste before thinking it’ll help them improve but it only ends in frustration
Those first two are so true. I got around to Elden Ring recently, and I realized that losses I’ve taken and not sweated and how meticulously and carefully I approach each situation have been influenced by all the games that came before. I’m (relatively) kicking the crap out of it because I know how to play Souls games now because the series has been teaching me these exact things all along. I’ve offed quite a few bosses first try, and damn it feels good. It’s such a great series for giving you a sense of power through perseverance and awareness, rather than just grinding up the XP to trivialize everything like most other RPGs. Miyazaki really did strike gold with the formula. I hope there are way more Souls games coming in the future.
I failed hard at DS then, except for the last item on your list. I remember a friend who was really into it recommended it so much. I found it so ridiculously difficult I lost interest too quickly. But, I don’t have a problem if others enjoy it
I was also going to say dark souls. It made me better at accepting loss in games.
Though I do think it’s interesting how some people thrive on challenge and getting their ass kicked until they triumph, and some people just aren’t here for that. If the game is hard they just don’t want to fuck with it.
Bethesda games taught me to save at every opportunity
I’m surprised not to see more people mention From Software games. Going all the way back to demon’s souls they consistently teach you how to understand the tools at your disposal, the challenge that you currently face, and how to use the former to overcome the latter. I learned how to “read” opponents to find and exploit vulnerabilities while playing dark souls way back, and that general approach is consistently useful in all sorts of other games. There are lots of other translatable skills involved, of course, like timing and resource management.
Yeah I agree,
Other games mentioned in this thread involve a lot more manual introspection to get better at, otherwise you’re at risk of just repeating the same mistakes again and again without realising.
In the Souls games you simply cannot progress without learning and becoming better.
There’s always that special moment when you dip your toes into NG+ and overcome bosses first try that would have taken you dozens of attempts beforehand
getting incredibly good at Quake back in the day made me good at basically any first person shooter game that you put in front of me