The Steam Deck is the full package that not only integrates the hardware and software, but is also an open system. Slapping a some inputs together onto a windows PC just isn’t the same thing.
Bingo, I saw an ROG Ally(?) on display at Best Buy the other day and it was sitting on the Windows 11 desktop with a couple applications open like any demo laptop out on the floor - what dumbstruck me is that the scaling was set so the interface was absolutely tiny. Of course someone could have messed with DPI settings but it just looked like an interface for ants!
Windows 8 or 10’s tablet mode would have probably gone a ways towards making it more suited for a handheld but that function is gone.
At least the bottom edge swipe opens the start menu which I found by mistake. Maybe Big Picture mode would help.
This. I can’t wait to test bazzite, a community alternative of steamos 3, which would never have been possible if the deck wasn’t so open.
Steam Deck is the only portable pc that can suspend a game thanks to being built with Linux, Windows based gaming portables can’t do this.
My favourite part is when it ends with “buy the steam deck on Amazon [affiliate link]”
Yeah, that’s the last place where I’ll buy it.
If only Valve had some sort of store where you could buy the Steam Deck and some new games to go with it!
Amazon sells it in my country (Australia), Steam does not.
Go figure right.
Most games being bought on these “killers” is probably on Steam anyway.
Valve right now:
Absolutely. Valve is the only player in this game that doesn’t have to turn their profits on the actual devices themselves.
And Valve’s definitely turning backflips that tons of people are entering the PC gaming space and Steam store on handhelds that Valve didn’t have to subsidize.
Why don’t tech reviewers every talk about gamescope? Gaming on PCs has always been finicky because PCs have to serve so many use cases at once and games often have to compete for resources. Gamescope completely circumvents all of this overhead by being solely meant for the purpose of gaming. It’s the closest you can get to a “PC Console”. Third parties can never make something like gamescope for Windows, Microsoft themselves would have to ship it and maintain it.
I don’t get it. I’m not a gamer but I played tons of video games in my life and never owned a video game console. For me video game is just software: you install it, you run it. Why would it be finicky on PC? Why would I need dedicated machine to run it? I don’t need dedicated hardware for any other software I run. If anything it’s the consoles that are upgraded only every couple of years so there’s always some new games that push their limits and are ‘finicky’. I’ve been told that the new Zelda doesn’t run great on Switch for example. For me consoles are a limited machine people put close to their TVs that make playing games a bit easier (UX wise) and more comfortable . They are like DVD players for games: I can watch movies on my PC just fine, having dedicated player close to my TV just makes it a bit more comfortable (well, now I just use Netflix but you get the point).
It’s the principle of “do one thing and do it well”. There’s nothing wrong with running games in a desktop but there are limitless ways of customizing a PC and it’s impossible for developers to account for everything. It would be nice if you could just write some code and have it work flawlessly for everyone’s setup but that’s not how it goes. For the use case of the Steam Deck where you are dealing with a low-TDP gaming device it makes more sense to have something like gamescope which can just cut out all non-gaming processes entirely. Maximize performance and battery life with a nice interface to boot, and the desktop is still there if you need it. At the very least it makes troubleshooting super easy when stuff does go wrong because there’s very few external things to factor in.
I totally agree, consoles a better for simply running games because the entire UI/UX is designed to run games. But it doesn’t really make them less finicky. There are still separate build with separate bugs. Cyberpunk was buggy on PS5, right? And with PC you’re free to upgrade to whatever specs you need. With consoles developers have to try to adapt their games to fixed, sometimes years old specs and the results can be not great (like with Zelda).
I think a good point on this actually came up in some of the ROG Ally reviews.
I remember one of the reviews compared Stardew valley on deck vs Stardew valley on the Ally, with identical settings. The Deck used around 7-8w, and the Ally used 17-18w, with spikes over 20w.
The reviewer ended up opening task manager on the Ally, and by force closing a bunch of background processes they were able to get the Ally down to 12-14w. But even with manually closes processes (which is unreasonable to expect users to do), he is wasn’t able to get close to the power draw of the deck. This isn’t even considering that people tuning gamescope and power tool settings on the deck can get it’s power usage way lower, down into the 4-5w range.
Some of this power draw disparity may be the hardware, I’ve heard the deck hardware is more power efficient at low power than the Ally’s. But it’s undeniable that running windows seriously hurts battery life, and makes windows handhelds inferior to the deck for low power games.
This website provides a better explanation and use cases than anything I could write. Some of the highlights:
- Newer games that run too slow at the resolution you would like them to run at (you can render games at 720p and play at 4k)
- Very old games insisting on running in a tiny (like 320x200) window (ie. xrick).
- Games and applications who insist on running full-screen with no option to make them appear in a window if a window is what you want for a particular game or application (many scene demos will only run full screen at your current resolution).
- Running older, non-widescreens games that do not support borderless fullscreen on Intel graphics with a desktop/external display (this is because Intel graphics do not support the --set “scaling mode” “Preserve aspect” xrandr argument on desktop/external displays)
Interestingly, Gamescope also provides a way to independently set max frame rate for the game when it is focused and unfocused, you could set it up to something really low when unfocused. Also interesting is the upscale options, you could use integer scaling for those old games, or force FSR on any title (although results can be mixed because the game UI will also be upscaled).
Gamescope becomes a very interesting option when you use it on a machine that doesn’t have easy access to a keyboard and mouse, like a handheld, a “consolized” PC or even a “normal” PC that double duties as a “console” (playing games on a couch, despite using a desk for normal usage)
Like, I remember a friend of mine saying he had trouble running Sonic Generations on Windows because depending on what he was doing, he was either playing it on a monitor or on a TV. The Game for some reason detects that change and throws a fit, asking the user to reconfigure its graphical settings. Gamescope can lie to the game and force the game to see an arbitrary resolution.
I think there is an argument to be made that if you want to develop a game, for example, for the PS5 you can rely hone your game to the PS5 hardware and it could be extremely stable. This is not possible for PCs because PCs do not have fixed hardware.
However I think this was true in the olden days of the SNES where games where not glitchy compared to DOS gaming where hardware compatibility was all over the place. You can see this on YouTube channels like LGR where finding a compatible sound card is a challenge.
But like you, I don’t find that this is still true for modern PC gaming.