Kullervo looks solid on paper
His 1st skill mentions being a heavy attack, wonder if it will be a pseudo exalted that is affected by heavy attack mods
LR3 here I come!
I’m looking forward to the patch notes. I wonder if the Incarnon issues will be fixed.
Ohh, I didn’t realize that Kullervo’s Hold is a time limited event. Have they said before how long it’s gonna go up or if it’s going to repeat?
Looking forward to getting new reasons to go back to duviri, I do like the new content but it felt kinda lacking when it comes to rewards. Hopefully this improves it a bit.
I’m not sure it’s an actual time-limited event, like the previous Operations.
I believe they mentioned in the devstream that the lost island would only be around during certain spirals, so hopefully that’s what they mean. If it’s a real limited time event, I don’t think they said how long.
As others might have explained, the “event” which lasts a couple weeks will grant access to the Kullervo prison island regardless of the current spiral. After the event is over, and on normal runs, the hold will only show up on certain spirals and not others, similar to Archarbor
Kit looks great. 2 is the easy pivot point for survival Helminths. 3 looks absolutely incredible, especially if it’s an ongoing curse rather than a one-and-done style like MfD. Be interesting to see how his 4 scales off duration.
Honestly, melee crowd control is a cool idea, and being able to spread heavy attack nukes around makes me a little bit Tyl Regor. My one nitpick is that a CC buff on a heavy attack frame is very… wut. Why not CD? Melee always needs more CD.
I’m hoping it ends up being an additive CC buff like Arcane Avenger, which would help make more obscure melees viable on him.
Neat, wish they had included a few more blurbs on what else is coming just to give people more of a sense of what else is coming with it.