13 points

Yay it’s on lemmy

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Welcome, friend. Careful not to go hollow.

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12 points

Out of all of them, I still think DS1 is my favorite. The connected world design is just something special.

Started a new character recently with the goal of “How much of the world can I explore, how many items can I get / level up, without beating a single boss”. This is without any glitches or out of bounds skips.

Ok, I had to beat the tutorial boss the get out of the asylum, but after that, with the master key, it is crazy how much of the world is available to you.

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9 points

Bloodborne

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4 points

Some say there’s only Demon‘s Souls.

https://youtu.be/BnyVo3XWqV0?si=_EGLHGNtK--ahJLG

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2 points
*

and some say it’s now eldensekisoulsbornecore

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4 points

Descending release order, IMO. But then the games strayed from what I liked in order to focus on ball-busting boss difficulty.

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This is a very valid take too

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3 points

I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.

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1 point

You may enjoy Lords of the fallen. It’s quite easy, going for big sprawling levels with secrets and little comedy ambush moments like ds1

Relatively simple combat, many many ways to bust the game wide open for hilariously overpowered things.

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2 points

Maybe I should give it a look. I like the sound of some of that, tho it’s not that I want the game to be easy necessarily. I just liked the difficulty being more on getting to the boss than memorising his specific twitches that told me when to mash circle like it’s a rhythm game. Would love a game that was between Demon’s and Dark 1, with large stretches between checkpoints but lots of shortcuts, and with slow regenerating magic so it is as viable as melee.

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2 points

you’ll love it. Initially the game was designed with only your portable bonfire and the main hub. There’s a billion shortcuts.

There are ways to regen magic although non consumables (infinite, constantly dropping) are a way into the game. There is also regenerating ranged ammunition on rest (and consumables to refill) so all builds get ranged options.

NG plus cycles progressively return the game to the devs original design deleting the bonfires. Initially it was just NG plus but people who hate fun complained very loudly :(

As mentioned you have portable bonfire you can plant many places. That used a consumable you can farm or buy which mostly you get from killing bosses. Other checkpoints can be blighttown levels of slog between them before you learn the map and open it up.

The game gives you a styilised map (showing landmarks) to help you identify the critical path, each level has many side paths with treasure or routes between the levels.

Not a flawless game but I haven’t really liked soulsy stuff since ds1 and this one is blowing me away.

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ShittyDarkSouls

!shittydarksouls@lemmy.world

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Let’s start up the meme factory again, FromSluts!

For trashposting and memes about Souls games developed by FromSoft.

Be civil and don’t make me write rules here.

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