149 points
*

Honestly, I don’t blame them for not wanting to put up with Unity’s unreliance. It took Unity 10 days after announcing this awful change to backtrack to a normal revenue cut. That 10 days was filled with justified outrage from a ton of developers to the point of Re-Logic donating $100k to Godot and FNA in protest.

permalink
report
reply
120 points

Those ten days were them seeing if it would ‘blow over’. Can’t trust them an inch now

permalink
report
parent
reply
24 points
*

When will they learn? You could possibly pull that crap Business to consumer… BUT B2B? Hell no!

permalink
report
parent
reply
4 points

That’s what confused me the most. When your customers are consumers, screwing them over might be no big deal. But when your customers are businesses, how were you planning to get away with something like this where anything involving fees in the 6 to 9 figures is game changing. That’s, “Cheaper to move my business elsewhere” levels of money.

permalink
report
parent
reply
13 points
*

Yup. They were hoping it would fall out of the news cycle and people would forget about it. Once it stretched past a week, they started to panic because people weren’t dropping it, and had to plan an announcement to save face.

permalink
report
parent
reply
11 points
*
Deleted by creator
permalink
report
parent
reply
26 points

Sure, but if they’d implemented the revised changes they wouldn’t have lost so many users. And despite their messaging, they did already speak to some devs who’d already told them this would be a disaster, but they tried it anyway, and in a retroactive way that completely disregarded prior promises regarding changing EULA agreements, so there’s no faith in this not still changing.

They fucked it up. Plain and simple.

permalink
report
parent
reply
16 points

Nah this went really bad for them. Even if they do make more, it will almost certainly be short term. Godot got so much free advertising. It firmly sat itself next to unreal as far as who should be choosing it, but it is definitely the inferior engine if you are making AAA. It’s going to get cut from the high by unreal and the low from Godot, defold, and even gamemaker.

I don’t get this weird apologist attitude. Let us not forget Unity just spent over $4 billion less than a year ago buying the malware ad service ironsource. They are not profitable because they make bad business decisions. This was one more. And in all likelihood we will see the sale of unity before too long. And it will probably be less than the $20 billion offer they had prior to the ironsource purchase.

permalink
report
parent
reply
6 points

They are not profitable because they make bad business decisions.

Exactly this. Just like how reddit very quickly made enough in reddit gold sales to cover their server costs for decades, the only reason it’s operating at a loss is because they’re running it that way.

permalink
report
parent
reply
-1 points
*
Deleted by creator
permalink
report
parent
reply
133 points

I wonder if this will result in the shareholders holding the ex-EA CEO accountable for destroying their revenue stream.

permalink
report
reply
56 points

Good luck. If the SEC hasn’t already started building a case against him for insider trading, then nothing is going to happen to him. He’ll get a golden parachute and scurry off to ruin some other company.

permalink
report
parent
reply
68 points

“Selling shares before the announcement” was a pretty egregious misrepresentation. He has scheduled pre-registered sales on a regular basis because he gets paid partly in stock.

It was always going to be relatively soon after a sale of stock.

permalink
report
parent
reply
22 points

As if you can’t schedule your announcements to fall just after the scheduled stock sales… Or just before them, if you want.

permalink
report
parent
reply
10 points

Just want to add you’re right but what pisses me off is that they still can influence decisions based on this. Let’s say his shares are sold at x day, just do some decisions before that and boom your auto sell share price is now either higher or lower. Only because it’s predetermined they still influence it and SEC now can’t do shit.

permalink
report
parent
reply
7 points

You know, that might just make it worse. As in, this wasn’t some 5d plot, he genuinely thought this would work.

permalink
report
parent
reply
5 points

Don’t you bring facts into this! We want to be outraged!

Being serious though, they ought to be investigating whether there were any changes in those sale orders. If they’ve been the same and unchanged for the last two years or some long period of time, I don’t think there’s a case. But if they’re was an adjustment a month or two ago, that would be very problematic.

permalink
report
parent
reply
6 points

I think he might autosell his stock so that wouldn’t be insider trading, but since of the board members might.

permalink
report
parent
reply
1 point

Ha, yeah, that defense worked so well for Martha Stewart.

permalink
report
parent
reply
13 points

This was a board decision, not the CEO as an individual.

They are all equally resonate and if they fire him it’s to save face and kick him as a scape goat

permalink
report
parent
reply
-1 points

Going to need proof of that.

In nearly every company, CEO makes the plan. Board wants a process and results. CEO is the one who spearheads it.

permalink
report
parent
reply
12 points

Why, it was THEIR idea in the first place.

permalink
report
parent
reply
4 points

Yes, it was their genius idea, if it worked. Must be blamed on somebody else if it does not work.

permalink
report
parent
reply
10 points

I think you mean a nice golden parachute to reward them for taking the heat, so they can swap in a new expensive face to implement slightly less unpopular fees.

permalink
report
parent
reply
6 points

The American dream.

permalink
report
parent
reply

He resigns. gizmodo

permalink
report
parent
reply
107 points

There’s also the matter of future developers to consider. I’m in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don’t.

permalink
report
reply
34 points

Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it’s free.

Just look at Linux - it’s free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.

permalink
report
parent
reply
14 points

So you’d say you’re waiting for Godot…

… To become s success?

permalink
report
parent
reply
3 points

Clever hahaha

permalink
report
parent
reply
7 points

Honestly, then use it. The more folk using it, the more people will be contributing to it, the better it will get.

Like all open source projects, if people don’t want them to wither on the vine then people need to keep the projects active in any way they can.

permalink
report
parent
reply
4 points

Godot definitely profited from Unity’s fuckup. Godot Engine hits over 50K euros per month in funding

permalink
report
parent
reply
2 points

<3

permalink
report
parent
reply
3 points

I doubt it will ever happen but if it dose that would be a perfect fit for open source, big studios could contributr and share parts of their progress between each other like big companies do in the Linux space and at that part it would probably become and stay the most advanced option fairly quickly because you can’t compete with a entire industry and community at once!

permalink
report
parent
reply
4 points

Godot should definitely be adopted more by the indie and small studio scene. I think there’s going to be some folks who slide over to Unreal because Godot’s 3D capabilities don’t even match Unity’s yet, but there’s some stuff it can do, and it’s in active development.

permalink
report
parent
reply
91 points

Developers would be foolish not to begin transition plans off of Unity. The next Unity LTS version will still require the runtime fee.

permalink
report
reply
31 points
*

They forgot they were B2B… where did the C suite and board go to Business school? 🤣

permalink
report
parent
reply
29 points

I am voting for the usual:

“My parents made a generous donation to the school I attended MBA”

permalink
report
parent
reply
2 points

I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable

The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons

permalink
report
parent
reply
67 points

Fantastic, let them die Let a company, just once, learn a lesson

permalink
report
reply
14 points

Not a good idea to leave Unreal Engine without decent competitors. Other universal engines are too small to compete with UE.

permalink
report
parent
reply
12 points

Honestly, Unreal has been in a different league ever since Epic started dumping Fortnite money into it. That’s probably why Unity tried to start charging more, because they’ve been falling behind for the past few years and can’t afford to keep up. Not that I think it’s good to leave Epic/Unreal without decent competition, but I’m more inclined to blame Fortnite for the downfall of Unity than the indie devs Unity just scared off with their desperate cash-grab.

permalink
report
parent
reply
11 points

Unreal has been in a different league basically since its inception. Compare the original Unreal engine to its contemporaries like Quake or Half Life and it’s amazing what they could do, if you had a box that could run it.

The difference between Unreal and Unity is Unreal has a sustainable viable business model (I think I’ve come to the conclusion that there are no “sustainable” business models under capitalism, what with demanding infinite growth and lal that). Epic Games develops their own games; the development of Unreal Engine has pulled its weight as a component of Fortnite and such. Same thing with Valve; I don’t think they ever bothered to charge for developing a game in the Source engine because they made their money for engine development through Half Life 2, Portal, TF2, Left 4 Dead etc.

Unity on the other hand doesn’t make and sell games, so they have to either directly charge developers (which they both do and don’t) or they operate their own adware nonsense. And neither of those revenue streams are enough. Which means they don’t have a viable business model. So they pull a stunt like this to hasten their inevitable bankruptcy.

permalink
report
parent
reply
2 points

I’m sure the person responsible for the change is going to be feeling devastated as they buy back all the stocks for fractions of what they paid.

permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.7K

    Monthly active users

  • 11K

    Posts

  • 74K

    Comments

Community moderators