Valve’s shooters be like
I wish we’d get another Left 4 Dead, and while I don’t feel like TF2 really needs a new game, it could probably do with a fresh coat of paint (like PBR materials).
DoD was the first FPS I ever played that had mouse aiming. That sounded dumb to me so I just camped in crowded areas with a machine gun and waited for people to run into my crosshairs.
Goddamn, for real. Left 4 Dead 2 is one of my favorite games of all time, maybe even my favorite. Everything that’s there adds to the experience and is finely tuned and crafted. It just plays so well that it’s the only game that Ive played for over 200 hours and still go back to that has no meta progression whatsoever, aside from achievements I don’t even chase.
I mean, half-life recently got a new game. It wasn’t Half-Life 3/HL2:EP3, but it was more recent than L4D and TF2; which tend to be forgotten about until people start complaining.
Not going to lie, I haven’t played a competitive shooter in years, but I used to play the shit out of CS back in the day. I kind of want to jump into this again.
Indeed. I was pretty decent back in 1.3 days playing on a friend’s server who had a frickin T1 line at home. It was just as competitive play was starting to develop and there was no voice chat until Roger Wilco came about. That’s partly why I’m not a WASD guy. Gotta keep the fingers on the home row ready to type “I had sex with your mom.” not just say it.
Ah, memories.
Played some CS2 last night and it was death match rounds on Dust 2. Unbelievable how fast I die. I just can’t even…
However, the game did feel really well polished. Very snappy except for a few lag spikes. I started to limber up and even earned a positive K:D in one round. Well, for most of the round. I fell to - 3 in the last moments, but overall it was pretty fun. Don’t think I could hang in a regular match though. Too much time sitting around dead.
Well, the reason dying in death match is faster in CS2 is because now it’s FFA, pretty sure in csgo it was team death match.
So now everyone is out to get you, not just the other team.
I get that, especially when the map is fairly small, but I’m talking about the insane twitch reflexes and aim of these players. I feel like 90% of the time it’s just thp-thp! and I’m dead, from practically any distance, whereas I’m firing bursts and need a second or three to actually kill someone.
Plus AWPers are unreal. The crosshairs in the scope blur if you move at all, so I can’t fathom how these folks are so accurate, but there you have it.
I’m not calling anyone a cheater, just saying the average skill level is far beyond me. I still had fun. Gotta remember, it’s easy, just click on their heads.
Happy to see the game moving forward, and thrilled that so many players are happy about it. Idk why but CS stopped feeling like CS to me with GO. I’ll definitely try CS2 out, but I wish I was excited about it too.
Does anyone know if the custom server/maps community made a place for itself with GO? My peak CS experience (probably mostly due to my ages at the time, was 1.6 with the wacky custom maps, WC3 servers, super hero severs… And then in Source the zombie servers were so fun, especially the ZE (Zombie Escape) maps. Few things in life are as memorable as successfully escaping the mines of Moria from a hoard of player zombies.
Stoked. I like the new improvements. I’m happy to see this game moving forward like this. Been playing for over 20 years and I couldn’t be happier. After a few patches to tidy up loose ends, this game will leave CS:GO in the dust.
I like CSGO but I still wish they would cut out the gambling garbage, shitty buisiness practises in their games is one of the few truly terrible things about Valve!