YouTube’s ‘Cycu1’ has shared an early graphics video comparison between the 2022 and 2023 demos of Starfield.
Ah, dsogaming never changes, a website that lives on shitty clickbait. Some of the shots in that video look even better on the 2023 but sure. Not to talk about all the things that looked way better on the last showcase than in last year trailer and are outright skipped lmao. Can some of the shots look worse? I guess, most of them just have a different lighting tho.
I’m not even sure their hand picked “downgrade” that made it to the thumbnail is worse. The face is different, but it’s probably more realistic. I really doubt you’d see that much contrast in the real world in a helmet there. The rest of the outfit is a significant upgrade.
I definitely prefer the more saturated colors but the pictures are entirely out of context to a point where you can’t really judge
I like the way the metals pop in the newer version, and the materials of the equipment moved from shiny plastic to some kind of actual fabric based gear. I tend to go pretty vibrant when I can manage it editing my personal pictures, so I understand the appeal of a punchy look, but it takes pretty careful calibration to keep it from looking really fake in motion. Having a variety of materials is what allows the really flashy stuff to pop. If everything is shiny it loses its appeal fast.
I do find the more contrasty face more appealing, but behind a helmet I don’t think it’s realistic. The other faces that aren’t covered look like they have more depth, but the difference in their prime example is all about the helmet diffusing some light.
I mean, some of this could just be down to changed lighting, in some cases, the new version looks better I think. But yeah, since it’s supposed to run at 30fps on consoles, I’m guessing they’ve had to make downgrades.
I don’t know why this is still a surprise. Very early presentations are at best an incomplete game running on souped-up machines, at worst faked vision demos. By the time you build in all the systems that have to run concurrently and factor in platform limitations, the final game is gonna look different and most likely a bit worse.
I’d think this this is par for the course for games that will release on consoles.
They start by showing what they’re working on based on how good they can make it, then as they develop further and tune for performance to help it run on consoles and lower spec PCs.
If there was a huge difference between final trailers and what consumers first booted up on their PCs then that would be wrong - but we can’t expect early trailers to always be a set in stone promise for the final product.
I’m just hoping for proper ultra wide support on release! Creation engine has never had it and they’re still using that dinosaur of an engine, so … hopefully they’ve looked at some of the mods and baked it in.
Let’s hope MS push them to use another engine in the future, it’s long overdue.
They will never change the engine, they put decades of work into this one and no other engine can compete when it comes to this type of sandbox moddable games. The best we can hope is they are making meaningful upgrades to it but even from the trailers you can immediately recognize bethesda combat and animations when NPCs start moving.
I am in a Skyrim DLL modding discord that has pored over any footage of development tools. They have noticed that BGS are using a version of the Creation Kit for developing the game, so I think it’s basically guaranteed that it’s a version of the Creation Engine.