Tenno!

Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!

Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!

See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!

12 points

Sorry Steve but I am actually legitimately more excited for Pablo’s QoL updates than Soulframe 😅

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8 points
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The following is an automatically updated live recap of the devstream, brought to you by Cephalon_Zelgius and Kliuqard.

Prepping the recap!

#Housekeeping



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The Quest to conquer cancer is returning this october

  • featuring previous and new rewards

  • new leg armour

  • virmink floof

  • art displays

  • UI theme



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Tennotober also returns (inktober, but warframe themed)

  • the first prompt is “portal”


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Nights of Naberus returns



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General news and Updates

  • DE is not happy with the heirloom pack situation. In the future, there will be some radical changes, should there be more skins in the future

Cross-save



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Abyss of Dagath coming October 18th

New Warframe: Dagath


Hydroid rework

  • Reworked Passive

  • Enhanves corrosive on damaged enemies (10 stacks = 100% armor strip)

  • Tempes barrage

  • Staggers

  • deals corrosive

  • doesn’t need to be charged anymore

  • Tidal surge:

  • gathers enemies

  • applies corrosive

  • increased speed but no more speed scaling with duration

  • can be steered

  • Undertow

  • removed :(

  • New ability: Plunder

  • steal armor from enemies

  • scales with enemy number and applied corrosive stacks on them

  • also buffs your weapon damage

  • augment heals you and your teammates

  • Tentacle swarm

  • applies corrosive

  • holds enemies in one place, instead of waving them around

  • doesn’t need to be charged anymore

  • all details in the dev workshop


Companion Rework

  • round 1 (second part will touch abilities like smeeta charm)

  • companions no longer die, instead become incapacitated for a short time

  • ~50% more EHP across the board

  • example: Raksa kubrow

  • new interactive mods that offer ways to play alongside your companion

  • Bond mods

  • changes to many companion mods, mostly to support the first thw goals of removing death states and

  • all details in the Dev Workshop


New player experience QoL

  • Flawed mods are gone

  • MK1 weapons are no longer part of the tutorial (still available in the market)

-Early game inbox & Junction Adjustments

  • some really repetitive and basic tasks have been replaced with e.g. quest requirements

  • Universal enemy Radar

  • mods can still improve the range, but there is a default radar

  • Waverider

  • less, more simple challenges

  • Vox Solaris

  • less difficult in general

  • Cetus Wisps no longer run away

  • Necramech pity system: trade matrices for parts


##Accessibility & HUD



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Whispers in the Wall

  • bottom text


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Warframe 1999

  • bottom text


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Soulframe

  • ???
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2 points

MVP!

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7 points

Companion rework looks great, here’s hoping that the rebalanced abilities will make it so all or at least most of companions are viable.
Hydroid looks really strong. His 2 still looks pretty meh, but that just means it’s a free subsume slot at worst. The biggest issue with Corrosive procs is they don’t go all the way to 100%, Hydroid fixes that making them very potent. Excited to try the changes out in-game when they arrive!

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4 points

The shield gating change is likely to be pretty controversial but I’m very glad they made it, I always hated the Decaying Dragon Key cheese, turning it into a mod preserves the playstyle while legitimizing it. Scaling shield gate duration with shield size was long overdue, it was always incredibly stupid that having less shields was better than more shields. I wonder if this will also fix Arcane Aegis making you invincible during it’s duration even when at rank 0.

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3 points

The changes to shield gating making it scale with modded shields seems pretty good to me. It was very counterintuitive before that having less shields would make shield gating more effective and enabled some immortality loops. I also like the idea that negative shields makes it easier to activate mods based on taking health damage without needing to use a mod like Combat Discipline. Obviously this has an upper bound where this stops being usable but at least those mods seem more usable to me now.

This probably won’t change Arcane Aegis, I think there’s a partial shield gate preventing damage from bleeding into health, and Aegis is a continuous refill. They would probably have to tweak cooldowns/duration/activation chance if Aegis still makes being immortal too easy.

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2 points

Ironically, since the Decaying Dragon Key will still reduce max shields, but also enforce the shield gate to the minimum possible 0.33 gate, the Decaying Dragon Key will now be the gear item of choice for builds that want to health tank and take health damage

How the turns table

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2 points

turning it into a mod preserves the playstyle while legitimizing it.

They took their time but definitely is the BEST solution out there. They’re even running an alert for the ones that already have it working.

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2 points

One thing that slightly buggs me, Lavos and Nidus rather uniquely gain armor on rank up unlike any other frames which means this update will be a rather substantial buff for them. Lavos in particular will have 650 armor which puts him just ahead of valk (600) and just behind valk prime (700) in terms of frames with the most armor in the game (previously 450 armor for modding purposes + a flat 200).

That’s great for Lavos but as a frame thats been completely abandoned by DE having high armor was one of the few things Valkyr still had going for her and now Lavos is going to have that too while also having twice as much health. Bit of a bummer for Valk to get even more invalidated like that.

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