Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.

This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.

130 points

I don’t know how to say this but corporations suck. They turn human spirit into profits and excrement. Anything led by a corporation will inevitably suck if it doesn’t right off the bat.

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50 points

The stock market has to be one of the biggest mistakes we’ve made as human beings.

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21 points
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What even is the point? The stock market is just a ticking time bomb and when it fucks up, somehow people lose their job and their house and anything else thats sustained by income. This makes sense how??? How is the stock market not considered a crime against humanity? It doesn’t benefit anyone except maybe rich people but rich people are already rich so who tf cares.

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21 points

Because it makes the fat cats even richer, they couldn’t give less of a fuck about the rest of us.

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11 points

Are there any tech co-ops or 100% employee owned companies? Could be a system forward.

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6 points

I’m sure there are. But, at least in the states, many tech people are also right-leaning libertarians. Co-ops are unpopular with them because they want to be the kings in the castle, not equal with their peers.

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3 points

Co-ops are quite rare in Europe as well. I can’t name a single tech co-op.

In fact I’d say it worse over here. In my experience stock options are a very rare kind of remuneration, whereas as far as I understand it’s common in US Big Tech companies like Google or Apple (though of course non-voting shares are a far cry from actual co-ownership of the company).

On the other hand corporate profits are taxed pretty high in many countries (for the smaller tech companies that aren’t based in Ireland). It’s 30 % here in Belgium IIRC. So at least some of the profits make it back to the people, in a more general sense.

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2 points

Makes sense I guess. Thanks for elaborating.

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122 points
*

Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.

Shes seen the industry from every angle. Its telling that her conclusion as a whole is “this is fucked.”

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97 points

I don’t think you need that much insight to see that the whole institution is fucked.

  • Rampant “frat bro” culture
  • Frequent cases of sexual harrassment, and assault
  • Cases of suicide
  • Cases of burnout
  • Layoffs like clockwork
  • Often deliver rubbish products
  • Frequently employs consumer-hostile and manipulative tactics

What is even the point, really? Maybe I’m an outlier but I don’t feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the sentient wallets customers are treated.

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39 points

The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.

They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?

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9 points

By asking “what’s the point” I meant less “what’s their goals” and more “what benefit do they serve?”

I’d love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it’s not, it’s because of the system.

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11 points

She’s been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.

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-19 points

I mean honestly it makes sense. If we assume that the average game dev is similar to the average “hardcore” gamer, then we can only assume that they’re toxic little shits 😆

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16 points
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She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as “number goes up.”

Give the video a watch. It’s a very candid take from someone immersed in all the layers of the field.

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67 points
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It’s impossible to get people to stop buying AAA games, but please, stop buying AAA games.

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44 points

I would actually just settle for not pre ordering AAA games as a good place to start.

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9 points

This I do not understand. I am sure a ton of people pre-ordered Cyberpunk Phantom Liberty even though we know how it launched. (And I love the game, I followed all the news, but even I could wait for a fckin day to wait for the reviews)

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10 points

The strategy to this is to buy so much crap on Steam and Humble Bundle that you don’t have time to pre-order AAA games.

For example, I love Borderlands series, and I have so many games to play that I could easily wait for TTW to be on sale - lo and behold, 10 bucks in a Humble Monthly with all the DLCs, and extra 7 games with it aswell. Banger.

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23 points

Indie stuff is way more interesting anyway, but I could never get my old lan party friends to look at them.

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7 points
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For me, the visuals are a huge part of gaming, i simply don’t like the style of most indie games go for. The “artsy” stylistic graphics, the 80’s inspired pixel graphics, the simple polygon graphic is all indie games seem to choose between these days, and in personally hate looking at it.

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11 points

Meh. Today’s realistic graphics is tomorrow’s retro graphics. If a game was fun ten years ago, it’s fun today. If it was only playable ten years ago because of the graphics, but isn’t it playable today, it wasn’t fun in the first place.

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10 points

“Choose” isn’t really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.

A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.

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3 points

I agree, I’m looking for immersion and story. That said, I’m also willing to wait a few months for devs to fix all the bugs they should have removed before the rushed release dates.

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3 points

I bought minecraft when it was 10$ I believe. Pretty sure it was still played in the browser then.

I‘m down for this type of indie game. :)

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17 points

What defines AAA?

Like, is baldurs gate AAA?

Or just anything from EA, Ubisoft, etc.?

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12 points

Larian is an unusual case. It’s indie but it’s huge. They aren’t funded by or marketing through a bigger publishing company so IMO that’s still indie. But they’re hundreds of people so not really small, and BG3 can by all means be considered a AAA game because the difference in quality and scale is indistinguishable from AAA published games.

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6 points
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Id say BG3 probably falls into “III” or perhaps AA if you count Larian as such, they certainly didnt have a large marketing campaign on par with AAA.

AAA are games from large publishers that spend millions on development and marketing, so such as EA, Ubi, ActiBlizz, CDPR, Playstation, Xbox etc

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5 points

I still play AAA games occasionally, but I’ve enjoyed gaming so much more since I got more selective with them.

ToTK was worthwhile, but even for the newest entry in my favorite series since childhood, (from a developer with a pretty good track record for their games) I still waited a week to see if any launch bugs needed to be ironed out.

I can’t even remember the last AAA game I bought before that.

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48 points

Profit margin driven companies backed by a capitalist society where infinite growth is deemed viable sucks*

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38 points

Also layoffs temporarily raise the stock price, it’s probably more costly in the long run… but who cares as long as the numbers go up for a bit and everyone gets bonuses.

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7 points
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who cares as long as the numbers go up for a bit

Especially when you’re mostly stock compensated. Just make the numbers go up long enough to see your share prices soar, browse around for a different job in the meantime. Sell your stocks at a high, exit the company as it implodes behind you. Rinse and repeat.

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5 points

who cares as long as the numbers go up for a bit

Ironically, that’s the motivation with which I play many games.

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1 point
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Then later they do big hiring sprees as part of investing in making bigger games, and stocks rise.

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