Just saw this exploded cop car driving around after sending not-glados back to delamain. Also had a whole cool car chase followed by a bike crash when taking that one cab slowly back to del though and another took me past the the car I’m driving so huge improvements overall.
Budget cuts hitting the NCPD pretty hard it seems like
That gotta be fixable, right? Deleting the game and all settings files? Or just manually editing settings? If not, thats a very odd issue.
Definitely odd, seems like the computer must have something registering as a fake controller input… maybe a weird tack pad or other input device? Maybe some obscure test/benchmarking program?
But not sure why the game won’t switch off either, I can swap between the two without disabling either one, my game doesn’t seem to care.
If you are on linux you can find the solution here: Steam forum
Probably you can hex edit it on windows too, but I don’t have it so I’m unsure how or which program to use. Maybe in the discussions there are some tips.
Hex Edit
echo '2C45C6: EB' | xxd -r - Cyberpunk2077.exe
Had one random car explosion bug so far. A truck decided to stop (or spawn, more likely) on top of another car. Even the explosion didn’t move the truck.
But other than that its been bug free. And this time its performant enough that I can enable a few raytracing options.
Saw the same thing during one of the Delamain quests! Wish I could add it to my car collection
10 hours in and Ive had 2 things happen. During the tutorial segment the fighting dummy T posed a couple times. Later I called my car to me and it bulldozed through traffic setting of a chain of explosions in its wake. That shit was hilarious so I dont have a problem with it.