Any games, module, intersting experiments?

3 points

Hot Spring Island its just so interesting.

Worlds without Number, I love the way rules and spells are described using natural language.

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3 points

Homebrew stonepunk setting with GURPS

Duskvol with HERO (don’t care much for FitD, but the setting seemed cool)

AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.

Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.

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1 point
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I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

  1. After years of consideration I’ve come to the conclusion that I just don’t particularly like GURPS as a system.
  2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

But still have some fascination with a dawn of humanity type setting.

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2 points

@PTR_K Well, of course every group and individual has their own rules preferences. I kinda like GURPS, it fits my mental model quite well.
But my conception of “stonepunk” wouldn’t mean ice age/neolithic in a pure/historical form, as I’m not that fond of Quest for Fire/Clan of the Cave Bear storylines. Mixing in a bit of spirit-based religion or even Sword & Sorcery would be possible, but my conception of “stonepunk” would go quite beyond that. Meso-america mixed with early dynastic egypt and mesopotamia, with some anachronistic tech based on “weird rocks”.

@Red_Ed

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2 points

I’m looking forward to running my own fantasy setting I’ve been dreaming up, and Knave 2e looks like it should cover my system needs. Until I get the physical book from the kickstarter, I’ll be working on world building. I don’t have anything to show off here yet.

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2 points
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Two games I really really to run right now.

One is Lancer. As much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.

The other is the fantasy TTRPG I’m writing myself. Its current working title is Saga, and it’s loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.

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2 points

Games: I recently purchased a set of Genesys dice. I’d like to use them someday.

Modules: On my shelf, I have a copy of “Odyssey of the Dragonlords” just waiting to be used. However, my bestie is a big fan of greek myth, so I need to make sure she’d be able to play it with me or it’d just feel mean.

Modules (Part 2): I’ve recently gotten into writing my own adventures, and have a pair of murder mysteries almost ready to go. I’m not sure if they’re well-made or not, but there’s really only one way to find out.

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1 point

I have their L5R starter set and dice. One day…

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