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0xc0ba17

0xc0ba17@sh.itjust.works
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Oh it definitely was a dumpster fire while the auction house existed. No doubt about it. But if you try it today, it’s a nice over-the-top ARPG.

D3 players have almost completely dropped off as people either play D4 or D2R.

I’m not talking about popularity here, I’m talking about fun. The popularity of a solo game absolutely doesn’t matter.

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Yeah and Diablo III came out 10 years ago. There’s no excuse for Diablo IV.

Diablo III was (and still is) dumb mindless fun, it’s perfect at what it offers. Diablo IV is just boring, with a cash shop and paid seasons on top of it. Like oh sure, I’d love to pay to get a super nice transmog that nobody except me will ever see since the game is super dead.

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That sounds like “guys we’re totally not going to announce the Switch 2 soon, don’t worry, we still support the OG Switch so you can still buy consoles and games for Christmas, k? Don’t need to wait for the next console, that totally doesn’t exist.

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I agree with the resolution, and I (almost) never use the built-in code editor.

Most of the time I have a folder per game, with a somegame.p8 whose only code is #include main.p8.lua (+ other includes if needed), and the code itself is inside main.p8.lua. Since the code is cleanly separated from the other assets, I don’t risk overwriting one with the other while juggling between my IDE and pico8

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Actually I prefer to develop in TIC-80, but the community is way smaller, and TIC-80 games can’t be played on phones without a keyboard. It’s not a 1:1 alternative, tho I’m glad it exists.

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I can recommend PICO-8, if you have access to any windows/osx/linux computer.

It’s a “fantasy console”, a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.

There are many resources to learn it and a lively community

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The hardest languages to learn are the ones that have a different paradigm than the ones you’re used to.

Most modern languages today somehow derive from C, in a way or another. JavaScript, Go, PHP, Java, C#, even Python… If you’re used to one of these languages, you should be able to get a high level understanding of code written in other languages. Some like Rust can be a bit harder when diving into idiosyncrasies (e.g. borrow checker and lifetimes), but it’s not too hard.

But if I encounter a Lisp, or a more domain-specific language like Julia or Matlab, I need to put in a lot more effort to understand what I’m trying to read. Though Lisps are inherently simple languages, the lack of familiarity with the syntax throws me off.

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Mathematicians and scientists are notoriously awful programmers. They get shit done but with absolutely 0 regard to good practices and reusability.

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I recently tried Original Sin 2 two weeks ago with the Baldur’s Gate craze. I’m not really a RPG player but I wanted to try it to make sure I wasn’t missing anything.

Conclusion: I really don’t like RPGs :p

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About the slurs, that was maybe true a while ago but that’s no longer the case. https://sh.itjust.works/comment/192425

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