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Arnal8120

Arnal8120@lemmy.world
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For start.tmodloader:

"#!/usr/bin/env bash cd “$(dirname “$0”)”

chmod a+x ./LaunchUtils/ScriptCaller.sh

forward our parent process id to the child in case ScriptCaller needs to kill the parent to break free of steam’s process lifetime tracker (reaper)

PPID=$PPID ./LaunchUtils/ScriptCaller.sh “$@” &

ScriptCaller.sh itself is way longer, but pointing it to that on Steam is the same result.

It works fine when I launch standalone, no errors in the terminal or anything, but trying to launch it as a non steam game within Steam just does nothing. This is also for the native Linux version of Terraria, so not WINE,

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https://github.com/tModLoader/tModLoader/releases/tag/v2023.06.25.29

Direct link for comparison.

Files show:

start.tmodloader.sh tmodloader.dll, which is loaded with dotnet

LaunchUtils, which the start.sh script enters and runs ScriptCaller.sh.

exec dotnet tmodloader.dll is part of that and works if I do it via normal terminal.

My issue is that running any of that does not work when running it as a Non Steam Game, Desktop or Game Mode, running standalone is fine, but I have no idea how to fix that to launch it in Steam.

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