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Deestan

Deestan@lemmy.world
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Thanks, that looks much better! I de-teched it, fixed the missing cable and balanced it a bit. https://factoriobin.com/post/u6ancx

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Not good at IPA, but the letter swapping is common in Finland, Sweden and eastern Norway?

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Oh man, I just got to Gleba. That song is going to loop constantly in my head for my entire time there now.

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Oh it is weak :) It works, but everything is running slow due to low power.

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Of course! I retrofitted it to blue belts right after posting the picture, but de-teched and cleaned it up a bit:

EDIT: link fixed

https://factoriobin.com/post/u6ancx (lemmy struggled a bit to have it in a comment text)

I’d recommend the following changes to use it with cheaper tech:

  • Remove two thrusters to put less load on the turrets
  • Change inserters to yellow - it does not need anything faster
  • Remove two smelters to work reasonably with regular panels
  • Reduce to yellow belts - it does not need anything faster
  • remove walls and supports on the sides to reduce cost - all the potential problems hit the front

Notes on usage:

  • If setting up automation, the decider logic will give you a ✔️=1 signal to indicate it is fueled up and has enough ammo for a return trip
  • If you have less bullet damage research than I did, consider reducing it down to one thruster
  • If it’s still struggling with production on Fulgora orbit, just make it return after 30 seconds or so - it has enough bullets stockpiled to get back
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Before rare panels I had to disable two smelters. It still worked but was slow as heck to restock.

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They are there on the odd chance that a small asteroid manages to sneak past my turrets. A smashed wall is easily replaced, but a smashed part of infrastructure is disaster.

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It’s fine! Been making 30 fully automated round trips so far. :)

Fuel tanks are exactly enough. Solar is running a bit weak in Fulgora, but it is enough for production to run so it refills itself.

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