Delphia
The less said about other plans Germany made in the 1930s the better.
While I agree in principle you will never catch 100% of the bugs pre-launch, has there ever been a game that didnt need at least a few patches in the last 20 years?
Id be keen to read the exact wording of the clause “Dont say anything negative” and “dont say anything negative without talking to us first” are very different statements. I can understand the devs wanting a chance to say “Yep, we know about that and it will be fixed pre-launch” or “Ill put in a ticket to get that looked at ASAP” to the playtesters before they trash the game publicly.
Its also a playtest.
I’ll tell anyone who will listen not to buy a car thats been developed on a new platform for at least 3 years to give them time to find faults in the design in real world conditions. If your playtesting or in early access you are literally playing a prototype, a bunch of content creators spouting off about how its a buggy mess could put a stink on the whole project that people will remember even if its perfectly polished by launch.
Yeah pretty much. Most of the office was tracking people down, arranging for payment or setting up payment plans. Most people just want it off their record with minimal hassle.
Theres always 1 super patient and stubborn guy who goes after the bigger debts that want to fight it.
Its also why I believe most modern governments try REALLY hard not to go to war. Not because of the death and destruction but because they dont want a combat trained populace.
Also because shared adversity unites, the differences between people get really unimportant when they are trying to keep each other alive in combat.
The idea of a significant percentage of “us” coming back and being united and trained well enough to actually threaten the system scares the piss out of them.