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FREEZX

FREEZX@kbin.social
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I have a cheap chinese TM80S RIBO aibrush + compressor kit. Works amazingly well for regular thinned down acrylic colors, but don’t ever try to put something more viscose like a primer through it, the pressure from the tiny motor is not strong enough.
That said, the kit was only like 50 euros on AliExpress, and will get you familiar with now to use an airbrush and how to take care of it. I also recommend buying an additional nozzle + needle, and don’t tighten the nozzle too much, I broke mine :D

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I’d like to add Archcraft to the arch-based distro suggestion. It’s arch, but with a selection of sleek DE configs.

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One side is reacting on decades of oppression, the other is reacting on that reaction. They are the same.

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For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it’s a hurdle.

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Not at all like Kosovo then, got it… /s

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49 points

I suspect that would rapidly heat up the metal and potentially burn that victim :(

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Is everything ok at home?

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That looks like an interesting project, but it seems it hasn’t been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I’ve had my ass kicked before by relying on projects that didn’t have a lot of support available, so I would stay out of this one.

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Thanks. We’re fortunately still on 2022, so it won’t really affect us at this point.
I’ve been keeping an eye on godot for a while, it seems like a very interesting engine. I’m not sure if it’s ready for prime time for the scale and rendering quality we’re usually looking for, but it might be a great option for 2D and smaller-scale projects.

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Unity dev here. Will switch on our next game, but don’t have the choice for the current game that we’ve already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

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