Foon
These minis look great, and I love the writeup of exactly how you got them this way!
I’m a huge fan of the skin of the Spined Devils, that’s pretty perfect. What kind of purple did you use as a base there?
Also really love the peg leg devil, such a clever way to deal with a failed print! And at least in the picture you really can’t tell it wasn’t supposed to look that way at first.
And about the fireball: my advice would be to get bright/light yellow in the recesses. LIke a wash, but then to lighten it instead of darken. It can be a bit tricky depending on what’s underneath it, getting the light colors opaque enough. But for me, that works wonder in giving glow effects.
Really cool work, thanks for sharing!
I like it a lot! I don’t have experience using such mechanics in TTRPGs, though I feel the same way about the disappointment of rolling low. However there’s a few boardgames that come to mind that use similar mechanics, which are great. In Oathsworn: Into the Deepwood you have lots of tokens that you can use to buff your rolls/draws, but if you fail you get back everything you spent and you get to pick a new one on top of that. It actually has an extra sort of luck mitigation on top of that; random results are determined by custom dice, but all dice have a deck of cards equivalent that has all dice sides 3 times. You don’t shuffle them in between draws, so as you go the results get more and more predictable. Would really enjoy having more games with such (bad) luck mitigating mechanics!
I’m not opposed to crowdfunding tabletop games in principle. Even bigger companies might need some guaranteed cash up front before ordering a huge print run of their product. In that respect, it’s basically a preorder.
However, there’s a lot of habits surrounding kickstarters that I could really do without. Arbitrary funding goals and contrived stretch goals (“we can make a game if we get funded at 40k, but now that we have 2m we can give you the game as intended all these extra bits!”), preying on FOMO, overpromising and underdelivering, launching half baked and undeveloped ideas as a kickstarter, etc. All of that just screams to me that their main goal is taking my money, instead of creating an awesome game and being solvent while doing so.
I don’t really do crowdfunding games anymore. Instead I wait until it hits retail, pick up a second hand copy if it doesn’t, or just don’t buy it. There are exceptions to this of companies I trust to deliver, but they’re few and far between.
That said, I kind of like what Cephalofair is doing with their current Gloomhaven campaign on Backerkit. It’s basically a preorder for a bunch of new products that’ll go in production soon, clear information, no extra FOMO bullshit, lots of content creation and events around the new products, and a really good deal compared to MRSP (and historically, their crowdfunding campaigns have been by far the cheapest way to get their products).
I did watch some anime as a kid (Pokémon springs to mind) but I think the first one I really watched as an adult was JoJo’s Bizarre Adventure. A friend recommended it to me, and boy was I in for a wild ride! I still feel very fond of it, though I’m not enjoying the last season(s) as much. I don’t think I’ve actually finished watching the last one. But the earlier parts will forever hold a special place in my heart!