Gawdl3y
I’m a huge fucking nerd.
Telegram does have E2EE, just not in regular chats. Its secret chats are E2EE, as are its voice and video calls.
I also think it has the best UI of any of the messengers, personally. It’s customizable and very polished overall, at least on Android. Very smooth/optimized while having loads of features and lots of little animations to make things flow nicely without getting in the way.
I do like Signal and Matrix clients as well, though I just wish Matrix had more of a user base.
It’s a better format than JPEG, GIF, or PNG, while doing the jobs of all of those, but better (in most cases), and is an open format. It also has wide compatibility nowadays. The only major downside is a lot of social media services don’t even think about it being a potential format due to a lack of awareness/wide usage, leading to a degraded experience when someone shares a WebP somewhere (lack of auto-embedding as an example). I suspect this is why it gets a lot of hate here, which is unfortunate because it’s not at all the fault of the format.
AVIF (based on AV1) is the up-and-coming format that beats WebP in most cases now, but support isn’t quite there yet (mostly due to Apple), and it has the same problems for social media as WebP. However, it doesn’t have any true lossless mode AFAIK. HEIF (based on HEVC) is also good, but is heavily patent-encumbered and not as open. JPEG-XL is dope and potentially even better in some aspects, but has very poor support across the board.
I’ve always disliked the concept of critical fails in general, and this is a great example of why. If we’re to believe that our characters are truly these great warriors with far more skill and experience than an average person like the texts usually say, how does it make sense for these professionals to just completely blunder 1 in 20 of their attempts at everything? From an RP standpoint, it doesn’t add up, and from a gameplay standpoint, it’s just annoying as hell IMO.
The 30% cut was industry standard for digital distribution for years. Google, Apple, and numerous other players all took 30% as standard.
That being said, Steam hasn’t taken a flat 30% for years now - their standard agreement starts at 30%, decreases to 25% after the first $10m in sales, then decreases further to 20% after $50m.
Furthermore, Valve has done more in terms of providing services, APIs/libraries, and end-user features (all with no additional fee to the developers or consumers) than any other game storefront has. I’d say they more than justify their cut.