GhostlyPixel
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@GhostlyPixel on Discord
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GhostlyPixel on Xbox
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@GhostlyPixel@lemm.ee
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@GhostlyPixel@lemmy.ml
I hope they take the “a bit” to heart, I’m worried they’re going to completely nerf ragdolling.
Most continue being lightweight military sci-fi books, the original three by Nylund are probably the most hard-military the books get. The major exception being the Forerunner trilogy by Greg Bear, they are fantastic books, but a lot of people call them Halo’s Dune because they are true hard sci fi books.
For the most part, the books are in trilogies, and are typically self-contained, some of the newer books, especially Kelly’s, have started pulling threads from multiple series together.
If you’re looking to pick up where you left off, Contact Harvest and Cole Protocol are the next ones in release order.
Every Halo book by Kelly becomes my new favorite Halo book. She does such a great job at pulling up old or obscure lore and building amazing stories with them. I’m super glad that 343 is continuing to work with her.
The helldiver should be bravely standing over the remains of that vile creature, anything else is dissident propaganda.
If you or someone you know is making art of helldivers hiding, report to your democracy officer.
Other than that, nice work!
My first guess would be some kind of hub area
a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves.
Sounds like the DSS will be able to move once it is complete, providing buffs/better stratagems to the planet it is orbiting would be cool.
All complete guesses and speculation, with extra hopium
I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.
The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.
I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.
Edit: Just noticed there’s a button to make the script editor a separate window, then pressing the script button always takes you to that window, that basically solves that issue