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Italian Skeleton

ItalianSkeletonGaming@mastodon.social
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8 posts • 38 comments

Hi, I’m the Italian Skeleton, just a guy that likes to talk about retro and indie games; I make #video content on #YouTube related to #gaming and #videogames

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@PlzGivHugs Unciv, neat open-source turn-based 4X, obliviously inspired by the Civilization series

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@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.

COD itself didn’t ruin multiplayer games, it only showed an easy and replicable way

If you may forgive the metaphor: a weed can only spread if the soil itself is fertile

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@ampersandrew

I’ll wait for its release and read the reviews, assuming they don’t screw it up like they did with Battlefront, 15 bucks is a fair price

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@mesamunefire What are y’all going to buy in this sale? I’m thinking Space Tyrant, to satisfy my itch for a more laid back 4X focused on combat; the Metal Gear Solid master collections; and maybe some indie games below 15 bucks

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@Tekkip20 Lunacid, King’s Field like with many modern accomodations l

The Big Catch, a coming low poly 3D platformer

Anodyne 2: Return to Dust, a surrealist action adventure

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@setsneedtofeed it frustrates me how Embracer fumbled over this franchise without giving it a proper classic collection

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@AHorseWithNoNeigh @simple I lost any hope for Beyond Good and Evil 2 since they announced that it was going to be multiplayer only

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@games Wild Bastards

Procedurally generated FPS, from the creators of Void Bastards

The neon/cowboy/scifi setting works, the shooting is way slower paced than I imagined, the unique abilities for the characters are interesting, and the fact that you’re constantly chased and need to pick your battles carefully gives a nice tension to the whole.

The demo definitely left me wanting to know more about this project, I’ll take a good look at it in the months before its release

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@games Warcana

Half pseudo-turn based Tower defense, half autobattler/deck builder, with the caveat being that opposite armies go directly for the enemy base, not each other.

The spectacles are great, the sprite work is fantastic, the UI is a bit of a mess, why would you put your resource display on the right side of the screen instead of on top, and the gameplay needs to involve the player more during the action, not just limited to casting spells.

It could be good, but needs more mechanics.

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@games Technotopia

City-builder card game with an interesting premise, you are an AI created to manage a city for the betterment of its citizens, having to balance your resources so that none goes into the negatives, dealing with various dilemmas of the residents, lest you lose.

However, requires better pacing for the time being, with a smaller area to deal with at the start, I will definitely retry the demo on another fest if I get notice of significant improvements on this front

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