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JacobCoffinWrites

JacobCoffinWrites@slrpnk.net
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I write science fiction, draw, paint, photobash, do woodworking, and dabble in 2d videogames design. Big fan of reducing waste, and of building community

https://jacobcoffinwrites.wordpress.com

@jacobcoffin@writing.exchange

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Thanks!

I do have thoughts on that! This might be a little jumbled as it’s mostly off the cuff, but I think how much a society can be run only on renewable materials will depend on how much they’re willing to change their whole default framework, and what they’re prepared to give up in the short and long term to do it. Degrowth and library economy concepts would certainly apply. (I really like library economy stuff because I really like reuse).

I think there’s an abundance of resources, from existing usable items to raw materials which have already been extracted already accessable to us out in the world.

Right now there’s this default pipeline from extracted raw material to new (ideally fragile/flimsy/disposable) products to landfill. A library economy on steroids might include both tons of long-term reuse of whatever’s already been made, but also recycling of available materials that have already been extracted. There’ll always have to be new manufacture but ideally it’d be much reduced and anything made new would be designed to last and to be fixable. But that takes a ton of commitment on a societal level to using less and to sorting and distributing everything that already exists. It means mining junkyards and landfills for already-extracted raw materials and generally changing how we do things.

When it comes to energy, I think there’s a sort of hurdle we have to get over - first we need to get most of our energy to renewable, then we can optimize for long term repairability. There’s a lot of interesting recycling processes ramping up for solar panels, and as I understand it, there are less-efficient designs that are more fixable. So for the short term, I suspect whatever designs get the job done we use, and after that, we can start adjusting for long term.

My art tends to be of a society that’s as obsessed with reuse and externalities as ours is with money. They’re a society of scavengers and fixers and makers. That handwaved cultural change is sort of what I’ve chosen for my spec fix suspension of disbelief. Most of the tech I include already exists, but examining what a society that makes all its decisions around reducing harm would do with them is what I really enjoy.

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They’ve been doing a bunch of cool solarpunk art for a bit, and they’ve started releasing it CC-BY (I think) including on wikimedia commons, which is great because otherwise the solarpunk category over there was mostly a bunch of AI art and proposed flags. (I’d added some of my photobashes so it wasn’t just AI representing the genre, but I’m very glad to have them contributing art with a lot of intent behind it.) I think a lot of the planning for their scenes comes from the solarpunk prompts podcast these days.

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Thank you!

I’m hoping it’ll make my notes useful to others, and I’m also hoping to start a culture of building resources in the solarpunk art scene. Like, if there’s something someone wants to see in solarpunk art, and they feel they can’t write or draw well enough to make it themselves, then make it easy for writers and artists to make that thing by making the info easier to find. Write up a list of details, things to avoid and reasons why, gather visual examples. I don’t know if it’ll work but I’m hoping it sets a useful example.

I’m also hoping this pushes back on something that’s been bugging me - I think because solarpunk is so new, there’s a bunch of people trying to steer its long-term course from the sidelines just by complaining at the people who make anything. (I’m mostly thinking of the subreddit here). And that can get pretty frustrating.

I think it’s also something that could help with building solarpunk media that reflects the movement half of the scene. (I think there’s a bit of a gap right now between the aesthetic side of solarpunk and the nuts-and-bolts permiculture social movement thing trying to carry it out). I think especially if we want artists who’ve just gotten into solarpunk to get the details right, then we need to make the cool ideas we want conveyed in the art easily accessible to them.

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I really enjoy reading about the investigations that follow any big crypto heist, where they track the stolen money through various exchanges etc. The Swindled podcast just did one about a pretty poor attempt to launder crypto (see Razzlekhan) and Darknet diaries did one on the much more competent (suspected North Korean) heist of eth from Axie Infinity and their various laundering efforts including through Tornado cash. It’s surprisingly transparent in a lot of ways. It seems like stealing the money is often the comparatively easy part, and getting their huge sums out of crypto and into something they can use (while thousands watch the money like hawks) is much harder.

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I haven’t done much on the campaign - my big project this month was researching and making the photobash of a more flood-compatible city.

I’ve also been reading about modern sailing ships, including having a great conversation over on the naval architecture subreddit. My goal is to both make a new photobash of a cargo sail ship at sea, but also to write up what I’ve learned to consolidate the info and links for other solarpunk writers/artists. That’s part of a new thing I want to do - trying to make resources that make it easier to make solarpunk stuff.

Edit: I did talk with an expert I know about testing sites for contaninants and got a list of tools and procedures they’d use in real life, so I now need to figure out how to abstract it in an interesting way (and that reflects the goals of the players in the game).

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There’s conversion to EV, conversion to run on woodgas or possibly conversion to an alcohol engine - I think it depends on what’s readily available locally in parts and energy sources. If you have a sawmill or work construction or deconstruction and can be burning wood scraps for fuel that already exist, gasification might make sense. If you live in a place with lots of sugarcane or another source of alcohol, that might work. Ideally your energy source is a waste product of something that’s already there, and your use doesn’t incentivize more deforestation etc (that’s the hard part).

I also started a list of car parts that can be used/repurposed for other tasks, mostly based on stuff I’d seen on permaculture and tool forums: https://jacobcoffinwrites.wordpress.com/2024/09/04/using-every-part-of-the-car-a-resource-for-solarpunk-writers-and-artists/ it’s intended more for writers/artists, but some of the links might be interesting.

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Just to add, the way I pictured this working was to set up a basic smithee, probably a three sided shed so I’d have a dark place to work (helps to gauge the temp of the metal by color). I’d get some of those gas welder’s goggles with the flip up flip down lens (or use my electronic welder’s hood) so I could safely look at the work in the firepot (solarpot?) then take it inside to quickly work on it. I’d stow the forge inside the smithee (or in an attached lean-to) when not using it. One feature that might be good would be a way to cover the lens and unclip it from the forge so it can be stored in a box or wrapped up, to reduce the risks of it starting a fire.

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Sure! Generally they’re just an old coffee can with a thick layer of plaster of Paris and sand or firebox cement on the inside. They cement in some torch parts so they can attach a can from a burnzomatic torch and blow fire into the small, contained space from the side while having a hole on the front (usually with some loose firebrick for a door) to insert the work.

https://makezine.com/article/workshop/making-your-own-tin-can-forge/

https://m.youtube.com/watch?v=xv9nnEhgfuY

I don’t know that the design itself is actually applicable here, just that they’re a good demonstration that even with a small forge, you can do some pretty cool blacksmithing.

In practice I think a solar forge would have to be open from the top, and couldn’t really benefit from the tight space confining the heat, so it’d probably be closer to using a portable ferrier’s anvil like you might see reenactors use at the fair, or something like this:

Though it’d look more like that artist’s smelting rig with the big lens and all.

Thanks! I’m really excited to see what you come up with

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This is great!

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