Kichae
Astronomer & video game data scientist with repressed anger
Me, noticing Riker: “I don’t get it. Why is Abraham Lincoln here?”
Me, finally noticing Picard: “KILL IT WITH FIRE!”
They 100% think of it as a lever that makes expenses disappear. They’re often just a little bit surprised when it results in labour disappearing along side the expenses, though.
Importantly, though, this kind of dehumanizing language is purposeful, and it’s extremely harmful. It makes it easier for management to treat people’s livelihoods and lives as disposable.
Keep in mind that “human resources” (sometimes called “human capital” at some especially icky places) is also one of these dehumanizing terms. Treating people as resources that are available to use or process is really gross, and that’s literally the name of the department.
And yet it still has a bunch of ads for PC+ littered throughout it. Despite being grandfathered in, I abandoned it earlier this year for Podcast Republic, which hasn’t spammed me or locked me out of any features I’ve tried to play with despite not having paid them anything.
In PF2e, the specific gods and factions of the default setting are actually integral to the game’s mechanics, which makes it a lot harder to play the system in a homebrew setting
Ehhh. You can ignore a lot of the setting specific stuff, especially with the remaster. I just let clerics choose their own edicts and anathema, and favoured weapon, for instance. It’s not like the actual lore of the gods matters to the game mechanics. You can build gods or sects piecemeal.
Or don’t. My family’s game has both a cleric and a champion, neither of which has a specific god. They’re just “good”. It works just fine.
I just came across this video, which, while still focused on GMs, I think has some very good seeds for players. It’s all about dramatic combat, and there’s a lot that players can do to initiate dramatic scenes in game: https://www.youtube.com/watch?v=FeGjsBcR3rE
Hahahahahaahahahaahahahahahahaha
Land of the Free, folks