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Lortian

Lortian@ttrpg.network
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Burning Wheel is my #1 system I’ll never get to play (as a player) cause I can’t get anyone else to read the required 600+ pages to GM it…

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It’s my go-to system both for new to role-playing players and for “I didn’t know I was game mastering anything five minutes ago, but here we are”.

It’s fast, simple and easy to learn as you go, generally the only problems I run into with Fate Accelerated are one of three kinds:

  1. Have to deprogram D&D players from “I attack” into “Well, I want to save the prince but the ugly elf is in the way, so I guess I’ll try and shove hime away with my shield to get to him”

  2. Too simple for long-term campaigns (solved by using Fate Core instead)

  3. Sometimes there is a more specific game that does what you want but better (Blades in the Dark for heists, for example). Not a huge issue, though.

Particularly, Fate (be it Core, Condensed or Accelerated) works very well for my style of gming, which has two particularities:

  1. I improvise heavily, building the world as I go.

  2. I like weird and interesting settings. My latest campaign has a bunch of office workers stopping a Cthulhu Cult by time- traveling to prehistoric hunter-gatherer times.

As far as I’m concerned Fate is firmly in my top three RPGs that I like and recommend (the other two being Pathfinder 2e and Genesys).

Hope this helps!

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