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Lortian

Lortian@ttrpg.network
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Why is the correct choice Chaotic Neutral? 🤣

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This guy DMs

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Have you seen the Grey Knights models? Have you seen them?! I rest my case 😊

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Well, if it’s balanced for experienced players it works for me

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This is actually incredible! Great work!

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After trying out several systems and learning about what jives and doesn’t with me, I’ve finally settled on Kill Team and historical SAGA, with the occasional dabbling elsewhere 🙃

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“Ability scores have been removed” YES! FINALLY!

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I’d say Pathfinder is way less heavy to run than D&D5e. The amount of pages is mostly due to two things:

  1. Pathfinder ha a “rules over rulings” approach, so a lot of rules are codified and you don’t need to know them: you just need to look them up when you find a situating you don’t know how to resolve (the Archives of Nethys website is incredible for this).
  2. Some things are spelled out multiple times rather than have a million “See page 524” references for a single paragraph rule.

The only things you need to run a successful Pathfinder game are:

  1. Build the characters, following the order, with your players
  2. Read the game mastering section
  3. Trust that the game is balanced and the encounter builder does not disappoint

Finally, if you’re still intimidated, just run an Adventure! The Beginner’s Box is a great place to start easily even as a new GM, or if you’re feeling you want a more ambitious campaign you can pick an Adventure Path (I recommend Age of Ashes).

You’ll see that as soon as you just start paying everything fits quite seamlessly.

Just word of caution for players coming from 5e: the game expects teamwork and you using other actions than just attacking (Demoralize, in particular is an Action I recommend to new players). Just in general, it rewards you setting up the next player more than just going for them yourself.

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Another one I really like is : your players never miss, sometimes their opponents or circumstances make things harder though.

Examples:

  • Your fighter doesn’t miss the attack, his opponent just barely manages to block it, panic in his eyes.
  • You didn’t miss the jump, you just dodged a shot and rolled the fall perfectly. It seems those guards don’t want to make your escape easy.

Granted, this works in games where the player characters are presupposed heroic and competent, wouldn’t use it in Dark Heresy or Cal of Cthulhu, probably

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My top two rules lf GMing:.

  1. Spend the most time on what your players find interesting and skip over the parts they don’t enjoy. Let the story follow the former and avoid the latter.

  2. The easiest way to know what your players enjoy or want more of is by asking them!

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