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Rpmkp

Rpmkp@kbin.social
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@Melkath imo the biggest problem with Bethesda games is the amount of time you have to spend in menu due to the equipment stat spreads, “junk” collection/economy, and character management. I’d be much happier with an “unlock” system for weapons and armor where you could pick up equipment and unlock it rather than add to inventory. Then have the game economy be around quest rewards rather than junk hauling to sell. Have consumables follow the Witcher pattern of charges until resting. This would massively reduce inventory time and make the games way more playable.

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@Chocrates url

Product Manager? Or Tech Writer?

@nifty @Gradually_Adjusting

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@HeartyBeast this is a fascinating article. It’s mind blowing to think that the fundamental component making up most of the physical universe is just a chaotic probability field of chaotically moving quarks and antiquarks.

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@alphacyberranger agreed, OP if this was a tasty end to a great meal, then that’s what matters. Was it good?

@setsneedtofeed

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@HeartyBeast sounds like a good way to speed up ipv6 migration

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@inkican I’m curious how fast you can ‘walk’ on this treadmill. Looks like tiny steps, not sure how well that will translate into most games.

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@caseyweederman agreed, Arceus was a breath of fresh air in an incredibly stale series. It’s worth playing.

@mike591 @ampersandrew

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@mike591 sf was… kind of fun? Playing it on game pass was fine, I’d be pissed if I paid $60 for it though

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