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Tarcion

Tarcion@sh.itjust.works
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I totally agree. That’s why I put “rules light” in quotes. Any any given moment there aren’t a ton of rules to know but there are a lot of rules to cover a lot of those different moments, if that makes sense.

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I recently picked up Midnight Suns which, to be very clear is not FFT. However, I will say despite the kind of bad story and corny aspects of it, the actual turn based combat is excellent. I thought I would hate it being card-based but it really grew on me a lot. Definitely scratched the FFT itch.

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It can be a huge problem. Thankfully, I’ve been using midjourney for character art for a little over a year now. It’s nice. No porn or porn-adjacent art needed. Not that I have a problem with it, I just don’t need it in my tabletop game.

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Blades is great! Switched to Blades/FitD from 5e for a change of pace. We really enjoyed it but eventually switched again to PF2e for some crunchier combat and character building.

But I do think Blades is my favorite “rules light” system I’ve tried. Works really well for TotM but still has enough crunch to feel like a game.

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Old games? Let me throw Final Fantasy Tactics in the mix. Easily my favorite game of all time and one of the only ones I consistently come back to, despite releasing in 1997.

If you’re not familiar, FFT is a turn-based tactics game which is very different from other mainline FF games in a lot of ways. The story is one of the best, if not the best, in the FF series. For gameplay, you recruit and manage soldiers which progress using a fairly in-depth job system which is also pretty easy to pick up.

I’m sure you could find a PSX emulator of the original but, honestly, I really recommend the updated War of the Lions edition they did for the PSP. It’s been ported to mobile and is actually a great port. My one tip for anyone who tries it is to make multiple save slots in case you find yourself overwhelmed in a story dungeon/encounter.

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Posting here in case a community emerges for DD2. DDDA is wonderful and DD2 is looking like it will blow the first game out of the water. If it is even half as good, it’ll be well-worth the price of admission alone imo.

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I don’t believe so. Climbing a rope in PF2E is typically DC15. As for flying up a rope at 10th level, I think the only characters doing that will be those who have heavily invested in both strength and the athletics skill.

Though if they’ve done both of those things and are 10th level, they probably should be flying up a rope. In this case that means spending 3 actions (their whole turn) to climb 30 feet of rope, assuming they started their turn in a position to climb the rope and don’t need to use actions for anything else like stowing gear to have free hands. Seems pretty fine for incredibly strong and athletic seasoned adventurers.

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I hate bounded accuracy so much. Although the crux of this issue is a DM asking for checks when the aren’t really necessary. This is probably fine in combat but isn’t really needed outside of that context.

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It is! Though I’ve ignored that in my games because I feel like recall knowledge is a little limited. I allow one attempt out of combat to recall knowledge, allow repeated checks in combat to identify creatures, and don’t don’t give incorrect information on a crit fail. The last bit is why I don’t bother making the rolls secret.

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I think this is a totally fine method tbh.

This is one of those things I love about PF2. There is the Secret trait on quite a few different checks, which means the GM rolls in secret.

We play virtually so players initiate the roll but the result is blindly sent to the GM. Great example of this is stealth checks - there’s no “oh, I rolled poorly so just kidding I actually only barely move”.

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