89 points

You guys clearly forgot how hard it was to get up that rope in gym class.

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27 points

Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

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36 points

Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

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10 points

Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

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9 points

Or cast Burning Hands as a bonus action

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12 points

Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.

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3 points

Yeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat

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11 points

Am I an adventurer or a fucking high schooler?

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10 points

When a 10 is your average stat and the wizard dumped Strength and Dexterity at 8, you can bet your ass they’d struggle to get up a rope. Think about how strong and nimble the average person is, and how much they would struggle. That’s a 10.

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0 points

10 is the average stat for an adventurer, not for an average human

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2 points

That’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.

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74 points

I know I’m a downer sometimes, but those

“Roll to shake hands with the captain of the guard. [Nat 1] You slap him in the face. You’re all arrested”

annoy me to no end. The point of rolling is to simulate the possibility of failure for difficult tasks, not for everything you ever do

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47 points

Seems like it would be more prudent on a Nat 1 on a handshake would be like, “you forgot you just wiped your brow so your hand is sweaty and you grasp too early and too lightly, a look of discomfort and disgust crosses the guards face, you now have a disadvantage on all verbal checks with this guard from now on.” That still really sucks but nobody is rolling for initiative there

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5 points

Yeah - I like the idea that if a character’s fundamental stat is (too) low, doing basic everyday tasks would get an increased difficulty to do it right/with success. Being it talking to someone, opening a door or getting out of bed.

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3 points

I’ll admit that I’ve had my players do those kind of rolls from time to time. It’s usually either when they’re doing something with no consequences that can have a comedic moment or they choose to do something so far in left field that I almost feel the need to ask them to roll.

All in all though those dumb rolls have led to a lot of comedic moments that my players enjoy so I think a big part is how it’s used

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2 points

I love XPtolevel3’s newish video about this problem

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29 points
*

I’ve always liked this skill check reference guide.

It does put free climbing an unknotted rope at 15.

A knotted rope or a rope+wall to brace against is set at 5.

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1 point

Stolen, thank you!

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5 points

Sir, this is from an official rulebook

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2 points

It is, indeed, but my hardcover doesn’t lend itself well to link sharing:)) You bet I’ma steal every neat table I can find online!

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8 points

If you can take your time? No check.

If the ground is coated in oil and a kobold is about to throw a torch down from a higher level, and the cocky wizard is now struggling for his life, a moment that is vividly remembered three years later: absolutely make a check

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2 points

This was covered by taking 10 and taking 20 rules in various versions

Basically if there are no consequences for failure you will eventually succeed if you keep retrying. These rules were designed with “skills cant crit in mind” which ive noticed a lot of people dont know or just ignore

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6 points

Well, if you can’t beat the Level 1 DC, I don’t think you should attempt to climb the rope. https://2e.aonprd.com/Rules.aspx?ID=554

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2 points
*

Maybe the rope isn’t a level 1 challenge, though. Maybe it’s level 0, or level -1?

Or maybe is not a levelled challenge at all, innwhich case you need to be using a simple DC, not a levelled one.

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