TopTierKnees
Thanks, I’ll check them out! She watches all sorts of junk reality TV on lots of cable channels and network dramas. She’s also very tech technophobic so I’ll likely end up paying to make sure she can access everything from a single interface. Otherwise I’ll be called in to help her find her shows every night.
90 is plenty for us since we have cable. We’ve only got about two people max at a time streaming something and it’s always at 1080p anyway. The upload speed is actually the bigger deal for me as I play online d&d with video calling and a self hosted virtual tabletop a couple times a week.
I currently pay $130 for cable and internet with Verizon (was $115 but they raised it recently). Cable package is comparable to youtube tv and the internet is 90 up/down.
But I’m moving and if I want useful upload speeds from Comcast at the new place I need a package that’s something like $200+ per month. I’m going with tmobile internet and YouTube tv since it’s about $70 cheaper.
Personally, I’d love to just diitch cable. I only want it for hockey and I can get that with ESPN+ and a VPN. But my wife watches it quite bit. She’s got a dozen shows on different cable channels she watches religiously.
I used an IP camera for my first two, using a baby monitor like yours for the third. I prefer the non-IP monitor too. All the reasons you list, plus reliability. I don’t have to worry about my baby monitor crashing in the middle of the night like I did with the IP cam app.
I think it’s a matter of in what context the quantum ogre is used as well.
Combat is complex to balance in 5e, so encounter design takes up significant prep time. It makes sense the user a quantum ogre where the players are arbitrarily picking between rooms A and B in a dungeon. They have a fight, then the DM has time to prep a puzzle or another combat in the unused room for next week.
The poster you’re replying to shows when quantum ogres are bad. World building at a basic level isn’t a heavy lift, so limited prep work is wasted by fleshing out both locations. And your players won’t out level a city or NPC like they will a combat. So you can always come back to that unused location later with minimal additional work.