TotallyNotADolphin
I thoroughly enjoyed Fallout, so I’ll be cautiosly optimistic until further details emerge.
The article brings up challenges with adapting customizable PCs to a fixed story, but I think the easiest solution is to just copy Fallout on this one. Don’t try to adapt the flexible story og the games with a percieved ‘default’ Shep, but tell a separate story within the universe.
I could see the conflict when humanity discovers FTL and eventually has a war with the Turians as a potentially fitting storyline. Has enough lore to give writers a starting point, doesn’t touch any player decisions or customizable characters, and gives people not familiar with ME a nice entry to “discover the ME universe” alongside humanity
Mom, can I have Fix This? No, we have Fix this at home.
Fix this at home: Fix boat
Lil cutie :)
Ball is life, and life is ball
He’s listening to a metal cover https://open.spotify.com/track/4UA3PrX0FPWmiBZfTxunz3?si=5DwOhjnySf2EqgPdO6uilw
From what I understand, freight trains in the US are also paid in terms of tonnage per train. This incentivises slapping on as many carts with product as possible, even as speed suffers under the strain of all that weight. Considering that all single tracks require meeting trains to stop and wait for these super long, super slow freight trains, passenger traffic get a lot of increased travel time.
There is a more in depth and interesting video on the issue here(Wendover Productions) https://youtu.be/qQTjLWIHN74?si=h8wri7SeNeMwImVz
Dog Ross, Incarnate of Bob