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YMS

YMS@kbin.social
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It’s less the money for him, I guess. He’s really into working on projects forever. Not like bringing them to a releasable state and then gradually improving, but working on detail after detail, just to come up with new details. That’s true love to detail, just at the mere cost of never finishing.

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WordPress, Joomla, Typo3, Drupal, … PHP is pretty much omnipresent in CMS systems. It’s not a huge number of different PHP CMS, but it results in a huge number of websites being PHP-based. The vast majority of those websites don’t care for the programming language - they pick an existing CMS so they don’t have to do their own programming.

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After Asia shrinked to a part of Russia, and Korea, Singapore, Europe and Paris took over the rest of the continent, there was no more space for India.
Maybe they are still better off than Africa, that shrinked to be significantly smaller than North America, and not much bigger than double of Australia.

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Nice to read and all, and I’m looking forward to that game, but am I the only one who expects a “development diary” to contain some information about the actual development of the game rather than just a feature presentation?

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There is exactly one map, and that veteran players with dozens or hundreds of hours of playtime frequently think there are several ones (as when starting the game, you choose the starting area from a couple of possible ones) shows that there hardly is a reason to worry about the map being always the same - there are so many corners to explore anyway.

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and unlike DSP you have the very real chance of dying.

Last week’s update introduced a godmode where you cannot die any more. The big update before it already introduced a mode where animals wouldn’t attack you any more, reducing the ways to die to radiation and gas (both easily avoidable) and fall damage.

Besides that, dying barely has consequences. It used to be that all your inventory items were placed in a chest where you died, so you’d likely wanted to go there to pick it up again, and that’s about it. Now you keep your equipment and only lose materials by default, and iirc you can change that, too.

All this doesn’t change the fact that you can die, but it really isn’t much of an issue, and if it is for you, you can completely disable it.

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The road system looks promising per the dev diary, but that title months before they played the game for a minute is a shame for everyone who calls themselves a journalist.

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It is an early stage software and such things can be worked out, you’re right. But on the other hand, such basic elements should be based on a thorough concept before a single line is coded, and implementing something like a delete button with “Let’s just make it delete the most visible stuff for now, we can always improve that later when there is time” is recipe for disaster.

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Yes, but that was in preparation and during the early stages of the Reddit boycott (and due to kbin being a completely new project). In the same two days Lemmy jumped from 156,456 to 350,459 users, kbin went from 40,130 to 42,729. Still notable, but among the lowest two-day increases kbin has seen for a week.

Also note that Lemmy’s increase of active users was minimal in the same period, so the new ones are basically all inactive.

https://kbin.fediverse.observer/dailystats
https://lemmy.fediverse.observer/dailystats

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