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Yukito01

Yukito01@lemmy.world
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Can we get a pixel remaster of the two portable FF Tactics Advance? Love those games but it’s very difficult to play them nowadays.

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The author may have a good point–though I’m honestly not entirely sure they do–, but even if the D20 vs DC turns the experience into a gamist simulation, what is exactly the problem? Personally, I’d rather play a game of dice than “mother may I” with the DM.

I’ve been playing since 2e, and I very much enjoy the mechanical aspect of the game, to the point that I grew tired of 5e lax and vague rules and moved to PF. That doesn’t mean 5e is bad, it’s just something different from what I want, and that is ok.

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Nothing beats suddenly hearing the big monster’s theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.

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Unlike many others here, I did enjoy Trials of Mana, so I am looking forward to this one. Looks amazing!

…except for that generic shonen hero. I am so done with games with generic shonen mc. I get that the new generation has to start somewhere, but it’d be nice to see more variaty in mc characters. Or on the very least let us create our own.

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Thank you so much for your hard work. I’m loving the Voyager experience!

If I may be so bold to request something, could there be an option to disable “tap to collapse comment”? I find myself mistapping all the time, and if the username is long, it’s hard to find a place to retap to expand the comment again.

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I have two. First, I’m in the VIII > VII camp. To be fair, I played FF8 before playing FF7 (though I’ve been playing FF since V), so the downgrade in visuals really hurt. I also don’t get what’s the deal with the Squall hate. Sure, he’s a bit whiney at the beginning, but you can really feel his growth. Same with his relationship with Rinoa (that’s her name, right?). I could see those two falling with each other in a more believable way than other jrpg ships.

Second one, V is better than VI. Sure, VI has higher production value, and arguably a better story, but the class system in 5 was top jrpg system in the snes era. I also felt more closely attached to the small cast of V rather than with the gigantic cast of VI (I honestly cried in the aftermath of Galuf vs Exdeath). Again, V was my first FF, so that may be nostalgia talking. Though I recently replayed with a patch that improves the class system, and it was a banger of a game. Plus, Battle on the Big Bridge.

Feel free to fight me.

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This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.

Amazing piece of art, though.

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It’s called Theater of the Mind, I think. It used to be the way we played ADnD, but I guess that the newer editions pushed the minis-and-grid with their more tactical playstyles.

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I was fine with the helpful bots here and there, but if someone is going to abuse it like this may as well just ignore them all. This is why we can’t have good things.

I remember reading in some other post there was a global setting in the Voyager app to block all bots, but I cannot find it now. Does anyone know where?

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I mean, to be fair, 8 episodes at 1 hour each is more or less the same runtime that 20 episodes of ~20 min each. The problem is not the amount of episodes, it’s just bad direction.

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