Zenzio
They have changed the filenames and installation instructions since:
dlssg-to-fsr3 has been tested in Cyberpunk 2077 and The Witcher 3 only.
dlssg-to-fsr3 may be obtained from: https://github.com/Nukem9/dlssg-to-fsr3
================================ ===== Install instructions =====
-
Right click on “DisableNvidiaSignatureChecks.reg” and select “Merge”. Click “Yes” when the dialog opens.
-
Locate your game’s installation directory. For Cyberpunk 2077, this would be the folder containing Cyberpunk2077.exe.
-
Copy “dlssg_to_fsr3_amd_is_better.dll” and the new “nvngx.dll” to your game’s installation directory.
-
Done. Launch the game. You’ll see a message box on startup.
================================ ==== Uninstall instructions ====
-
Right click on “RestoreNvidiaSignatureChecks.reg” and select “Merge”. Click “Yes” when the dialog opens.
-
Delete “dlssg_to_fsr3_amd_is_better.dll” and “nvngx.dll” in your game’s installation directory.
And there is already a mod that replaces Nvidia Frame Generation with FSR3 in games like Cyberpunk 2077, The Witcher 3 and others: https://github.com/Nukem9/dlssg-to-fsr3/releases
Has anyone gotten this to work in Linux/Proton?
You could install the linux-lts
kernel alongside the one you have already installed to have the option to just boot into that one when a kernel update seems to be the problem.
Another thing would be to look into backup solutions that execute automatically when updating your system. Personally I have my system on BTRFS subvolumes and a package called snapper
to manage the snapshots (backups). Alternatively the package timeshift
gets mentioned a lot when discussing backup solutions.
Otherwise you did exactly what I have done to fix almost every issue I ever had. Downgrading the likely culprit and updating again a bit later.
I’ve wondered about that as well. Especially since websites seem to know which operating system one is running anyway. Sadly I can’t say I know enough about this to have an informed opinion.
I’ve used that package as well for a while. And depending on ones needs it is perfectly usable even for gaming. In this regard noticing a difference to the closed variant is difficult. And they’ve recently added G-Sync support.
The only reason I switched back is that at the time sleep/suspend support wasn’t implemented yet. I think it still isn’t, is it? Granted waking successfully from sleep to a functioning graphical desktop is hit or miss for me even with the closed driver variant.
Very basic, but incredibly useful. Love it.
I just upgraded and didn’t have any issues. I’m not experienced in this regard at all. But just to be sure, did you execute the following after the upgrade?
sudo grub-install --target=x86_64-efi --efi-directory=/boot/efi
sudo grub-mkconfig -o /boot/grub/grub.cfg
Assuming of course your grub setup doesn’t differ from mine. These two commands are all I know about grub troubleshooting…
Yes, I’m on Wayland (Sway). I haven’t tested any native games. But I think RT/DLSS doesn’t care about Wayland or XWayland.
That being said, for now every game you run via Wine/Proton is running on XWayland (if one is on Wayland). They are in the process of merging code for native Wayland to Wine/Proton bit by bit. But it is going to take a while before everything is in place and Wine/Proton doesn’t need XWayland anymore. But as I’ve said, from what I understand this isn’t an issue for RT/DLSS at all.